Microsoft

Member of Technical Staff, Microsoft Robotics (Robotics Simulation)

Microsoft
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4 days ago
Redmond, WA, USAStaff+
H1B sponsor

Base Salary

$166k - $331k/yr

Responsibilities

  • Design and build automated pipelines that convert photogrammetry, LiDAR point clouds, depth-camera scans, and 360-degree imagery into physics-ready 3D simulation assets.
  • Develop toolchains for mesh optimization, UV unwrapping, PBR material assignment, collision-hull generation, mass and inertia estimation, and semantic or functional annotation.
  • Integrate reality-capture hardware and software workflows, including NeRF, Gaussian splatting, structured-light scanning, and photogrammetry reconstruction, with the simulation asset-ingestion pipeline.
  • Build 3D reconstruction workflows for creating simulation environments from real-world facility scans.
  • Support USD/OpenUSD, glTF, FBX, and OBJ assets with physics and simulation metadata for robotics simulation engines.
  • Create synthetic-data pipelines for perception, manipulation, and navigation models using domain-randomized materials, lighting, object placement, and camera viewpoints.
  • Collaborate with robotics engineers, ML researchers, and perception scientists to define fidelity requirements and validate simulation-to-reality accuracy.
  • Implement automated quality-assurance and validation checks for mesh integrity, physics consistency, rendering fidelity, and simulation stability.
  • Review code and technical designs for 3D pipeline performance, asset management, and data integrity.
  • Evaluate emerging 3D reconstruction, neural-rendering, and asset-generation techniques for platform integration.

Requirements

  • Bachelor’s degree in Computer Science or a related technical field and 8+ years of technical engineering experience coding in C, C++, C#, Java, JavaScript, or Python, or equivalent experience.
  • Ability to meet Microsoft, customer, and/or government security-screening requirements, including the Microsoft Cloud Background Check.
  • Preferred: Master’s degree in Computer Science or a related technical field and 12+ years of technical engineering experience, or a bachelor’s degree and 15+ years of experience, or equivalent experience.
  • Experience with 3D reconstruction pipelines, photogrammetry, LiDAR processing, NeRF, or 3D Gaussian splatting.
  • Proficiency with Blender, Fusion, Maya, Houdini, MeshLab, Open3D, or equivalent 3D content-processing tools.
  • Experience with USD/OpenUSD, OBJ, STL, or equivalent 3D interchange formats and their integration with simulation or rendering engines.
  • Background in physically based rendering, material authoring, or real-time graphics pipeline development.
  • Experience building synthetic-data generation pipelines for computer-vision or perception-model training.
  • Familiarity with Isaac Sim, Gazebo, MuJoCo, or equivalent robotics simulation platforms and their asset requirements.
  • Understanding of physics-parameter estimation, collision-geometry optimization, and articulated-object modeling for simulation fidelity.

Benefits

  • The typical U.S. base-pay range is USD $165,600–$296,400 per year, with a separate San Francisco Bay Area and New York City metropolitan area range of USD $220,800–$331,200 per year.
  • Certain roles may be eligible for benefits and other compensation.
  • The position is open for a minimum of 5 days, with applications accepted on an ongoing basis until filled.

Tech Stack

Categories

Robotics
Microsoft

About Microsoft

10,000+ employees

Microsoft develops operating systems, productivity software, cloud services, developer tools, and consumer devices for individuals, enterprises, and governments. Its main products include Windows, Microsoft 365, Azure, Visual Studio/GitHub, Xbox, and LinkedIn; revenue comes from software subscriptions and licenses, cloud consumption, hardware sales, and advertising. Founded in 1975 and headquartered in Redmond, Washington, Microsoft is a public company traded on Nasdaq.

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