Paradox Interactive

Experienced Gameplay Programmer- Stellaris

Paradox Interactive
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6 months ago
Stockholm, SwedenSenior

Responsibilities

  • Design and implement architectural systems for Stellaris expansions.
  • Lead technical decisions within the gameplay domain and contribute to broader architectural discussions.
  • Improve, refactor, and maintain game systems for performance and long-term codebase health.
  • Investigate and fix complex and systemic bugs.
  • Profile and optimise game systems to deliver a smooth player experience.
  • Collaborate with designers, artists, and QA on technical and design decisions.
  • Support the growth of junior and mid-level programmers through code reviews, knowledge sharing, and hands-on guidance.
  • Plan and scope work independently while identifying risks early.

Requirements

  • At least 5 years of professional C++ experience in game development, including work on a live game with an active player base.
  • Ability to navigate and work across a large, complex codebase.
  • Ability to own and drive architecture decisions within a domain.
  • Interest in performance and profiling, supported by practical experience.
  • Strong communication skills and confidence contributing to design discussions.
  • Comfort with Git and Visual Studio.
  • Good written and spoken English.

Benefits

  • Full-time, permanent employment with a six-month probation period.
  • Stockholm, Sweden location; relocation will not be provided.
  • High autonomy, a flat hierarchy, collaborative work culture, and opportunities to learn from and mentor others.

Tech Stack

Categories

Gaming
Paradox Interactive

About Paradox Interactive

51-200 employees
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