Unity

U-Accelerate : Développeur(euse) de logiciels, nouveau(elle) diplômé(e) // U-Accelerate: Software Developer, New Grad

Unity
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4 days ago
Montréal, CanadaEntry Level

Responsibilities

  • Contribute shipped code to the Unity engine, rendering systems, tools, documentation, or related development work.
  • Complete two six-month rotations on participating engineering teams, unless a team and graduate mutually choose to continue the first rotation.
  • Participate in team planning and delivery with defined objectives and a named mentor.
  • Develop practical skills in C++, performance optimization, rendering, developer tooling, technical writing, quality, or related areas.
  • Attend the two-week technical bootcamp in person in Montreal from January 11 to 22, 2027.
  • Collaborate with engineers, receive feedback, and participate in formal mid-cycle and end-of-cycle reviews.

Requirements

  • Bachelor’s degree or equivalent in computer science, software engineering, games, graphics, or a related technical field, completed or in progress in the 2025 or 2026 graduating class.
  • Programming ability in at least one language; C# or C++ experience is an advantage but deep C++ knowledge is not required.
  • Genuine interest in at least one area including engine and runtime development, graphics, developer tooling, technical writing, or software quality.
  • Right to work in Canada and ability to be based in Montreal from January 2027.
  • Working proficiency in English; French is an asset for living and working in Quebec.
  • Evidence of creating projects such as a game, tool, mod, open-source contribution, or extended university project is valued.
  • Candidates should demonstrate learning ability, curiosity, collaboration, practical problem-solving, and willingness to receive feedback.

Benefits

  • Fixed-term 12-month employment contract from the 2027 program period, with two six-month rotations and full employee benefits.
  • In-person two-week bootcamp in Montreal from January 11 to 22, 2027, followed by rotations from January 25 to July 2 and July 5 to December 11, 2027.
  • Named mentor for each rotation, structured quarterly feedback, formal reviews, and access to engineering leadership.
  • Comprehensive health, life, and disability insurance; retirement or pension plans; vacation and personal days; parental and family-care support; mental health and wellbeing programs; and an employee assistance program.
  • Commute subsidy, office snacks, employee stock ownership, employee resource groups, training and development programs, and volunteering and donation matching.
  • Potential consideration for permanent employment after the program, but no permanent role is guaranteed.

Tech Stack

C#C++Unity

Categories

Gaming
Unity

About Unity

5,001-10,000 employees

Unity is a public software company that builds the Unity real-time 3D engine and services for creating, operating, and monetizing games and interactive 3D content across mobile, PC, console, and XR. It sells subscription licenses and usage-based services such as cloud build, ads, and analytics to studios and enterprises in gaming, automotive, film, and AR/VR. Founded in 2004 and headquartered in San Francisco, it trades on the NYSE (U).

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