
Masters Thesis Software Engineer Intern
Electronic Arts5 hours ago
Stockholm, SwedenIntern
Responsibilities
- Investigate and prototype generative AI solutions for the Frostbite development process.
- Review designs and implementations with other software engineers.
- Validate results using a representative dataset.
- Report to an engineering manager, attend meetings, present progress, and write a final report.
- Propose and develop a Master's thesis project based on relevant interests and skills.
Requirements
- Be pursuing an MSc in Computer Science or a related field.
- Be associated with a university or other Swedish education program that includes an internship period in its education plan.
- Have experience with Python, C#, or C++.
- Understand software development processes and software quality.
- Have an interest in applying generative AI to software engineering, including tools such as GitHub Copilot.
- Have knowledge of AI concepts such as knowledge graphs, vector databases, context engineering, MCP servers, LangChain, or RAG.
- Understand test automation or CI/CD.
- Submit an up-to-date CV and cover letter in English describing the desired project and rationale.
Benefits
- Six-month internship beginning in late January 2027.
- Hybrid work model with a minimum of three onsite days per week.
- Opportunity to collaborate with Frostbite engineering teams and gain experience at Electronic Arts.
- EA benefits may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leave, complimentary games, and career and community wellness programs.
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About Electronic Arts
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.