Worldscape Technology Inc.

Principal Game Engine Engineer, Platform

Worldscape Technology Inc.
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4 months ago
Redmond, WA, USAStaff+

Base Salary

$160k - $200k/yr

Responsibilities

  • Own physics architecture, including data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
  • Implement collision detection, entity controllers, vehicle dynamics, orbital mechanics, particles, fluid mechanics, and atmospheric dynamics.
  • Integrate physics-driven interactions with gameplay, animation, rendering, authoring tools, and runtime systems.
  • Profile and optimize frame time, memory, multithreading, job systems, SIMD, and GPU compute across platforms.
  • Establish physics test suites, golden scenarios, verification and validation practices, and stability improvements.
  • Build debugging tools, visualizers, probes, and authoring pipelines for designers and QA.
  • Partner with backend, AI, data pipeline, platform, product management, design, and technical art teams.
  • Set technical direction, mentor engineers, lead reviews, and establish coding, documentation, and reproducibility standards.
  • Own crash triage, regression control, and post-launch physics support.

Requirements

  • Bachelor’s or master’s degree in Computer Science, Software Engineering, Physics, or Mathematics, or equivalent practical experience.
  • 10+ years of real-time or game physics engineering experience and at least two shipped titles with substantial physics ownership; AA/AAA experience is preferred.
  • Expertise in modern C++, data-oriented design, memory management, profiling, and debugging.
  • Strong knowledge of rigid-body dynamics, collision detection, integration schemes, constraint solvers, numerical stability, and real-time performance trade-offs.
  • Experience integrating physics with animation, inverse kinematics, gameplay systems, and rendering pipelines.
  • Experience with multithreading, job systems, SIMD/vectorization, cache-friendly data structures, and frame and memory budgeting.
  • Preferred experience with Unreal Engine Chaos, Unity DOTS/Physics, Havok, Bullet, PhysX, or custom engines.
  • Preferred experience with fracture systems, granular materials, vehicle tire models, buoyancy, aerodynamics, GPU compute, CUDA, or compute shaders.
  • Preferred experience with deterministic simulation, rollback and prediction, server authority, and cross-platform latency mitigation.
  • Preferred shipping experience on Xbox, PlayStation, Switch, and PC, including platform certification requirements.
  • Preferred Python, C#, or Lua experience for tools and editor extensions.
  • Preferred expertise in broad-phase structures, island building, sleeping strategies, continuous collision detection, job scheduling, and affinity tuning.

Benefits

  • Competitive salary and meaningful equity.
  • Attractive benefits package with medical, dental, vision, HSA, 401k, and basic and voluntary life insurance options.
  • Flexible time off policy and flexible ownership-oriented work environment.
  • Onsite role located in Redmond, Washington.

Tech Stack

C#C++LuaPythonUnityUnreal Engine

Categories

Gaming
Worldscape Technology Inc.

About Worldscape Technology Inc.

11-50 employees
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