
Principal Game Engine Engineer, Platform
Worldscape Technology Inc.5 months ago
Redmond, WA, USAStaff+
Base Salary
$160k - $200k/yr
Responsibilities
- Own physics architecture, including data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
- Implement collision detection, entity controllers, vehicle dynamics, orbital mechanics, particles, fluid mechanics, and atmospheric dynamics.
- Integrate physics-driven interactions with gameplay, animation, rendering, authoring tools, and runtime systems.
- Profile and optimize frame time, memory, multithreading, job systems, SIMD, and GPU compute across platforms.
- Establish physics test suites, golden scenarios, verification and validation practices, and stability improvements.
- Build debugging tools, visualizers, probes, and authoring pipelines for designers and QA.
- Partner with backend, AI, data pipeline, platform, product management, design, and technical art teams.
- Set technical direction, mentor engineers, lead reviews, and establish coding, documentation, and reproducibility standards.
- Own crash triage, regression control, and post-launch physics support.
Requirements
- Bachelor’s or master’s degree in Computer Science, Software Engineering, Physics, or Mathematics, or equivalent practical experience.
- 10+ years of real-time or game physics engineering experience and at least two shipped titles with substantial physics ownership; AA/AAA experience is preferred.
- Expertise in modern C++, data-oriented design, memory management, profiling, and debugging.
- Strong knowledge of rigid-body dynamics, collision detection, integration schemes, constraint solvers, numerical stability, and real-time performance trade-offs.
- Experience integrating physics with animation, inverse kinematics, gameplay systems, and rendering pipelines.
- Experience with multithreading, job systems, SIMD/vectorization, cache-friendly data structures, and frame and memory budgeting.
- Preferred experience with Unreal Engine Chaos, Unity DOTS/Physics, Havok, Bullet, PhysX, or custom engines.
- Preferred experience with fracture systems, granular materials, vehicle tire models, buoyancy, aerodynamics, GPU compute, CUDA, or compute shaders.
- Preferred experience with deterministic simulation, rollback and prediction, server authority, and cross-platform latency mitigation.
- Preferred shipping experience on Xbox, PlayStation, Switch, and PC, including platform certification requirements.
- Preferred Python, C#, or Lua experience for tools and editor extensions.
- Preferred expertise in broad-phase structures, island building, sleeping strategies, continuous collision detection, job scheduling, and affinity tuning.
Benefits
- Competitive salary and meaningful equity.
- Attractive benefits package with medical, dental, vision, HSA, 401k, and basic and voluntary life insurance options.
- Flexible time off policy and flexible ownership-oriented work environment.
- Onsite role located in Redmond, Washington.
About Worldscape Technology Inc.
Worldscape Technology Inc. builds a unified software platform that connects distributed data, sensors, and intelligent agents across cloud, on‑prem, and edge environments. It combines geospatial intelligence, physics‑based 3D simulation, and reward‑driven AI to create digital twins for predictive modeling, scenario planning, and adaptive decision‑making in sectors such as logistics, telecom, defense, and infrastructure. Privately held and founded in 2023, the company is headquartered in Redmond, Washington and offers enterprise software and developer tooling.