Worldscape Technology Inc.

Principal Game Engine Team Lead, Platform

Worldscape Technology Inc.
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5 months ago
Redmond, WA, USAStaff+

Base Salary

$160k - $200k/yr

Responsibilities

  • Lead a team owning physics architecture, including data models, simulation loops, solver strategies, and engine integration points.
  • Design and implement collision detection, entity controllers, vehicle and orbital dynamics, particle and fluid systems, and physics-driven gameplay and animation interactions.
  • Design, implement, and optimize real-time rendering pipelines, shaders, graphics API integrations, lighting, post-processing, and material systems.
  • Profile and optimize frame time, memory, multithreading, job systems, SIMD, and GPU compute across platforms.
  • Establish physics test suites, golden scenarios, verification and validation practices, and regression and crash-triage processes.
  • Build debugging tools, visualizers, probes, authoring pipelines, and workflows for designers, technical artists, and QA.
  • Lead cross-functional technical efforts and communicate engine constraints, trade-offs, milestones, and technical decisions to teams and leadership.
  • Mentor junior and mid-level engineers, conduct code reviews, write design documentation, and enforce coding and engineering standards.
  • Support post-launch content changes while maintaining simulation stability and performance.

Requirements

  • BS or MS in Computer Science, Software Engineering, Physics, or Mathematics, or equivalent practical experience.
  • 10+ years of real-time or game physics engineering experience and two shipped titles with substantial physics ownership; AA/AAA experience is preferred.
  • Expertise in modern C++, data-oriented design, memory management, profiling, and debugging.
  • Experience with rigid-body dynamics, collision detection, integration schemes, constraint solvers, numerical stability, and real-time performance trade-offs.
  • Experience integrating physics with animation, gameplay systems, and rendering pipelines.
  • Experience with multithreading, job systems, SIMD/vectorization, cache-friendly data structures, and frame and memory budgeting.
  • Proven ability to lead cross-disciplinary engineering efforts and communicate complex technical topics clearly.
  • Preferred experience includes 15+ years with modern game engines or middleware, including Unreal Engine, Unity, Havok, Bullet, PhysX, or custom engines.
  • Preferred experience includes advanced simulation, fracture systems, granular materials, vehicle tire models, buoyancy or aerodynamic effects, and GPU compute.
  • Preferred experience includes deterministic networking, rollback and prediction, server authority models, console shipping, platform certification, and physics tooling using Python, C#, or Lua.

Benefits

  • Competitive salary and meaningful equity.
  • Attractive benefits package with medical, dental, and vision insurance.
  • HSA health insurance options, 401(k), and basic and voluntary life insurance.
  • Flexible time off policy and a fast-paced environment with flexibility and ownership.
  • Employment is contingent upon successful completion of a background check.

Tech Stack

C#C++LuaPythonUnityUnreal Engine

Categories

Gaming
Worldscape Technology Inc.

About Worldscape Technology Inc.

11-50 employees

Worldscape Technology Inc. builds a unified software platform that connects distributed data, sensors, and intelligent agents across cloud, on‑prem, and edge environments. It combines geospatial intelligence, physics‑based 3D simulation, and reward‑driven AI to create digital twins for predictive modeling, scenario planning, and adaptive decision‑making in sectors such as logistics, telecom, defense, and infrastructure. Privately held and founded in 2023, the company is headquartered in Redmond, Washington and offers enterprise software and developer tooling.

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