8 days ago
Seoul, Korea, SouthSenior
Responsibilities
- Diagnose the technical condition of studio game clients and identify engineering risks.
- Analyze performance issues across low-spec devices and diverse platform environments.
- Provide optimization direction and support client engineering teams in resolving technical problems.
- Profile rendering, memory, CPU, and GPU performance at the engine layer.
- Document diagnostic knowledge and share technical expertise across the company.
Requirements
- At least seven years of game development experience using Unreal Engine or Unity.
- Hands-on experience with engine-layer rendering, memory, CPU, and GPU profiling.
- Demonstrated ability to systematically analyze platform performance problems and derive solutions.
- Strong communication and collaboration skills.
- No restrictions preventing overseas business travel.
- Mobile low-spec device or console optimization experience is preferred.
- Experience modifying or customizing engine internals is preferred.
- Technical documentation or diagnostic report writing experience is preferred.
Benefits
- Professional contract employment.
- Work location: Yeoksam Centerfield.
- Five-month probationary period; employment type and salary are not adjusted during probation.
- Employment may be ended early or not continued based on probation evaluations.
- Employment-protected applicants, including persons with disabilities and distinguished service recipients, receive preference according to applicable law.
Tech Stack
UnityUnreal Engine
Categories
Gaming
