2 months ago
Seoul, Korea, SouthSenior
Responsibilities
- Diagnose the technical condition of studio game clients and identify engineering risks.
- Analyze performance issues across low-spec devices and diverse platform environments.
- Provide optimization direction and support client engineering teams in resolving technical problems.
- Profile rendering, memory, CPU, and GPU performance at the engine layer.
- Document diagnostic knowledge and share technical expertise across the company.
Requirements
- At least seven years of game development experience using Unreal Engine or Unity.
- Hands-on experience with engine-layer rendering, memory, CPU, and GPU profiling.
- Demonstrated ability to systematically analyze platform performance problems and derive solutions.
- Strong communication and collaboration skills.
- No restrictions preventing overseas business travel.
- Mobile low-spec device or console optimization experience is preferred.
- Experience modifying or customizing engine internals is preferred.
- Technical documentation or diagnostic report writing experience is preferred.
Benefits
- Professional contract employment.
- Work location: Yeoksam Centerfield.
- Five-month probationary period; employment type and salary are not adjusted during probation.
- Employment may be ended early or not continued based on probation evaluations.
- Employment-protected applicants, including persons with disabilities and distinguished service recipients, receive preference according to applicable law.
Tech Stack
UnityUnreal Engine
Categories
Gaming
About KRAFTON
KRAFTON is a Seoul-based, KRX-listed video game company that develops and publishes PC, console, and mobile titles. Its studios include PUBG Studios, Bluehole Studio, Striking Distance Studios, and Unknown Worlds, best known for the PUBG: Battlegrounds franchise (and PUBG Mobile with Tencent) and games like Subnautica and TERA. The company monetizes through premium sales and live-service content across global markets.
