Intel

GPU Software Engineering Intern

Intel
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1 day ago
Gdańsk, PolandIntern

Responsibilities

  • Develop new features and tools in Python.
  • Help enable upcoming Intel GPUs, including before silicon is available.
  • Develop tools for shader compiler validation and debugging.
  • Write unit tests and participate in code reviews and CI.
  • Propose and build improvements to tools and ways of working.
  • Learn the team’s working environment and develop skills with support from a dedicated mentor.

Requirements

  • Be pursuing the second, third, or fourth year of study and be able to maintain student status for at least one year.
  • No professional experience is required.
  • Have working knowledge of Python.
  • Have knowledge of Windows and/or Linux operating systems.
  • Demonstrate the desire and ability to learn quickly.
  • Have good verbal and written communication skills in English.
  • Practical knowledge of C++ is preferred.
  • Experience with 3D graphics or GPGPU pipelines and APIs such as Direct3D, Vulkan, OpenGL/ES, SYCL, Level Zero, OpenCL, or CUDA is preferred.

Benefits

  • Dedicated mentorship and opportunities to develop technical skills.
  • Hybrid work model allowing time at the assigned Intel site and off-site.
  • Student/intern role located in Gdansk, Poland.
  • Minimum annual base salary of 68 880,00 zł, with potential additional pay components and benefits.

Tech Stack

Categories

Intel

About Intel

10,000+ employees

Intel is a public semiconductor company that designs and manufactures CPUs and other silicon for PCs, servers, networking, edge, and embedded systems, and also offers foundry services plus AI and graphics accelerators. Founded in 1968 and headquartered in Santa Clara, it sells primarily to OEMs, cloud providers, and device makers worldwide. Its portfolio includes x86 processors (Core and Xeon), Ethernet and chipset products, and the Mobileye autonomous driving platform.

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