2 months ago
Redmond, WA, USAEntry Level
Base Salary
$50.62 - $81/yr
Responsibilities
- Design and implement audio system software.
- Prototype, develop, maintain, debug, profile, optimize, and test audio firmware.
- Characterize, analyze, organize, and present detailed performance metrics at large scale.
- Optimize, maintain, validate, and diagnose failures in existing and new systems.
Requirements
- BS or MS in Electrical Engineering, Computer Engineering, Computer Science, or a related field.
- Coursework or foundational knowledge in digital signal processing (DSP).
- Experience with real-time embedded and cross-platform development.
- At least 3 years of professional experience with C/C++ programming.
- Strong analytical and problem-solving skills.
- Preferred: knowledge of DSP architectures such as Hifi, Hexagon, and ARM SIMD.
- Preferred: experience with acoustic and audio signal-processing algorithms.
- Preferred: familiarity with audio peripherals and interfaces such as I2S, TDM, PDM, and DMA.
Benefits
- Eligible for medical insurance, an employee assistance program, and paid sick leave through the employing agency, subject to eligibility and plan terms.
- Contract position.
- Onsite in Redmond, Washington; not open to remote work.
About Nintendo
Nintendo develops and publishes video games and designs dedicated gaming hardware for consumers, best known for the Nintendo Switch platform and franchises like Mario and The Legend of Zelda. In the U.S., it operates as a public company headquartered in Redmond, Washington, with roots dating to 1980; it sells consoles, first-party titles, and digital services directly and through retailers, and owns studios such as Retro Studios.
