Paradox Interactive

Engine Graphics Programmer

Paradox Interactive
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1 year ago
Stockholm, SwedenMid Level

Responsibilities

  • Design, implement, and optimize graphical features, shaders, and rendering backends.
  • Collaborate with technical leads, game developers, artists, and content designers to align engine functionality with creative goals.
  • Ensure graphics systems meet performance benchmarks and run efficiently across platforms.
  • Diagnose and resolve complex performance issues in multithreaded environments.
  • Help enhance the technical foundation and workflows supporting Paradox games.

Requirements

  • At least 3 years of C++ programming experience, preferably in the game industry.
  • Strong expertise in 3D graphics and GPU technologies, including rendering pipelines, HLSL, and compute shaders.
  • Experience with proprietary game engines and rendering APIs such as DirectX 12 and Vulkan.
  • Ability to diagnose and resolve complex performance issues.
  • Comfort working in multithreaded environments.
  • Ability to explain complex technical concepts clearly in English.

Benefits

  • Join a creative, quality-focused Engine & Tools team working on strategy games.
  • Opportunities to take ownership, grow as a game developer, and shape gaming experiences.
  • Regular interaction with fans through forums and events.
  • Weekly Friday social hour for team connection and relaxation.

Tech Stack

Categories

Gaming
Paradox Interactive

About Paradox Interactive

51-200 employees
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