
Video Game Engine Programmer
Keywords Studios2 months ago
Remote, Japan or Tokyo, JapanSenior
Responsibilities
- Develop systems and utilities for proprietary game engines.
- Integrate rendering engines and implement architectural changes for new engine features.
- Work on save data management, job systems, memory management, and development-support features.
- Design, test, debug, document, and optimize maintainable code.
- Own large and mission-critical areas of the codebase and complex features.
- Estimate tasks, identify blockers, coordinate with other teams, and deliver features on time.
- Conduct code reviews and provide architecture and implementation recommendations.
- Mentor engineers in engine-development best practices.
Requirements
- A university degree in engineering, computer science, or a related discipline, or relevant professional experience.
- For Japan-based candidates, at least 3 years of professional software engineering experience and 2 years developing custom engines.
- For overseas-based candidates, at least 7 years of professional software engineering experience and 5 years developing custom engines.
- Strong C++ experience and proficiency in C# and WPF.
- Experience with console development, including PlayStation or Microsoft platforms; familiarity with Nintendo, PC, or mobile platforms is useful.
- Excellent debugging, optimization, performance-analysis, programming, architecture, and mathematical skills.
- Experience with Git, SVN, or Perforce.
- At least conversational Japanese proficiency at JLPT N3 or above and English proficiency for technical discussions.
- Preferred experience includes Ruby, Python, Bash, PowerShell, Unreal, Unity, proprietary engines, at least three years in the video game industry, and at least one released game.
Benefits
- Permanent full-time employment with a six-month probation period.
- Fully remote work for employees residing in Japan, with office space available and occasional onsite work potentially required for specialized equipment.
- Flexible schedule with eight hours per day Monday through Friday and core hours from 11:00 to 16:00.
- Monthly home-office equipment and supplies allowance of 15,000 JPY.
- Private Japanese and/or English language tutoring and commute-fee reimbursement, excluding train passes.
- Weekends and national holidays, summer/winter vacation, annual paid leave, bereavement leave, sick leave, social insurance, and parental leave.
- Annual reviews and salary adjustments based on experience and project contributions.
- Legal support for visa applications; employees must reside in Japan during employment.
About Keywords Studios
Keywords Studios provides outsourced game development, art, audio, localization, QA, player support, and marketing services to video game developers, publishers, and entertainment platforms. It operates as a global external development partner across the product lifecycle, offering co-development, testing, and live-ops support on a services basis. Headquartered in Dublin and acquired by EQT in 2024, the company counts customers such as Microsoft and Ubisoft.