Mirage

Founding Rendering Engineer, Photoreal 3D

Mirage
Apply
2 days ago

Base Salary

$175k - $300k/yr

Responsibilities

  • Define the architecture for photorealistic 3D across ray tracing, rasterization, denoising, and Metal, Vulkan, Direct3D, and WebGPU.
  • Build physically based light transport including global illumination, reflections, refraction, soft shadows, and volumetrics.
  • Implement physically based materials, lights, cameras, exposure, depth of field, and motion blur.
  • Own image quality through sampling, antialiasing, accumulation, denoising, firefly suppression, and deterministic video-export frames.
  • Scale rendering using acceleration structures, instancing, culling, and memory management for complex scenes.
  • Integrate 3D with Tesseract’s video, motion graphics, compositing, ACES color management, and render passes.
  • Improve rendering predictability and robustness through performance budgets, profiling, and headless batch rendering on local and cloud GPUs.
  • Design clear 3D APIs and scene representations for people and AI agents, including validation and render-cost feedback.
  • Collaborate with engine, product, and AI teams and help hire and grow the 3D rendering team.

Requirements

  • Deep production experience building physically based renderers, path tracers, offline renderers, or ray-traced/hybrid game engines.
  • Strong command of the rendering equation, Monte Carlo integration, importance sampling, material models, and denoising.
  • Hands-on GPU ray-tracing experience with acceleration structures, BVHs, hardware ray-tracing APIs, and compute-based fallbacks.
  • Understanding of modern rasterization and hybrid rasterization/ray-tracing pipelines.
  • Hands-on experience with Metal, Vulkan, Direct3D, or WebGPU, including compute shaders, GPU profiling, and GPU debugging.
  • Proficiency in Rust or C++ and strong understanding of memory, concurrency, and performance.
  • Strong mathematics foundations in linear algebra, geometry, probability, and sampling.
  • Experience diagnosing and improving visual realism and owning complex technical projects and architectural decisions.
  • Preferred experience with production renderers or engines such as Cycles, Arnold, RenderMan, V-Ray, Karma, Unreal Engine, or Unity HDRP.
  • Preferred experience with ML denoisers, neural rendering, ACES, OpenColorIO, HDR output, film-look pipelines, wgpu, Apple silicon, mobile GPUs, video compositing, or 2D/3D creative tools integration.

Benefits

  • Comprehensive medical, dental, and vision plans.
  • 401(k) with employer match.
  • Commuter benefits, catered lunch multiple days per week, dinner stipend when working late, and a Grubhub subscription.
  • Health and wellness perks.
  • Multiple team offsites per year and monthly team events.
  • Generous paid time off policy.
  • Most roles require working in person at the NYC headquarters in Union Square.
  • Benefits apply to full-time employees only.

Tech Stack

C++KarmaRustUnreal Engine

Categories

Mirage

About Mirage

51-200 employees

At Mirage, we’re building full-stack foundation models and products that redefine video creation. Over 20 million content creators and businesses use Captions to reach their full creative and commercial potential.

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