1 month ago
Montréal, CanadaEntry Level
Responsibilities
- Implement and connect game UI using Unreal UMG and Blueprints.
- Connect menus, HUDs, and widgets to gameplay systems and data.
- Build reusable UI components and support established UI frameworks.
- Implement navigation and input for controllers, mouse, and keyboard.
- Debug UI logic, layout, performance, and integration issues.
- Collaborate with UI/UX, art, design, and engineering teams.
Requirements
- Experience building UI in Unreal using UMG and Blueprints.
- Understanding of Blueprint scripting, events, interfaces, and data flow.
- Strong debugging and problem-solving skills.
- Familiarity with UI navigation, input, scaling, and localization.
- Ability to create clear, maintainable implementations from designs.
- Strong communication skills and a collaborative mindset.
- Preferred qualifications include experience with Unreal Common UI, familiarity with C++ or console development, and professional game experience or a relevant portfolio.
Benefits
- Benefits and programs may include health and wellness, time off, financial well-being, life and family support, volunteer and community initiatives, learning and development, and exclusive perks.
- The role is with Skeleton Key’s growing studio in Montreal, Quebec.
- Employees may be eligible for annual and long-term incentives depending on role, location, and eligibility.
Tech Stack
C++Unreal Engine
Categories
Gaming
About Hasbro
Hasbro is a public company that designs and sells toys, tabletop and digital games, and entertainment tied to its franchises for consumers and fans. Its portfolio includes Monopoly, Nerf, Transformers, Magic: The Gathering, Dungeons & Dragons, Play-Doh, and Peppa Pig, and it monetizes through product sales and IP licensing. Founded in 1923 and headquartered in Pawtucket, Rhode Island, Hasbro is listed on NASDAQ.
