2 months ago
Redmond, WA, USASenior
Base Salary
$145k - $261k/yr
Responsibilities
- Architect, design, and implement display driver stacks for current and future products.
- Develop and refine display software stacks to comply with display standards and specifications.
- Research and champion new features and technologies for deployment in gaming consoles.
- Debug display protocol issues and work with compositors and image composition pipelines as applicable.
Requirements
- At least 5 years of related experience.
- Understanding of HDMI, DSI, DisplayPort, and EDID display standards and specifications.
- Experience developing device drivers for SoCs.
- Experience developing multithreaded software.
- Proficiency with fundamental computer science data structures and algorithms in C/C++.
- Degree in Computer Engineering, Computer Science, or Electrical Engineering.
- Preferred: knowledge of compositors and image composition pipelines.
- Preferred: experience debugging display protocol issues.
- Preferred: knowledge of HDR and VRR display technologies.
Benefits
- Base pay range of $145,150–$261,200 per year.
- Potential semi-annual discretionary performance bonus.
- Medical, dental, vision, 401(k), and paid time off.
- Onsite position in Redmond, Washington; remote work is not available.
About Nintendo
Nintendo develops and publishes video games and designs dedicated gaming hardware for consumers, best known for the Nintendo Switch platform and franchises like Mario and The Legend of Zelda. In the U.S., it operates as a public company headquartered in Redmond, Washington, with roots dating to 1980; it sells consoles, first-party titles, and digital services directly and through retailers, and owns studios such as Retro Studios.
