Cloud Imperium Games

Senior Gameplay Animation Programmer

Cloud Imperium Games
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2 years ago
Manchester, United KingdomSenior

Responsibilities

  • Design and implement well-engineered, reliable, scalable, and robust gameplay animation code.
  • Document and peer review technical designs across multidisciplinary teams.
  • Collaborate with programmers, animators, and other disciplines to develop animation systems.
  • Support animation asset pipelines, procedural solutions, runtime rigging, complex transition flows, and high-fidelity results.
  • Drive engineering practices, mentor team members, and promote innovative technical approaches.

Requirements

  • Passion for game development and a strong interest in animation.
  • Comfort working with C++ in a large shared codebase, including testing, code reviews, and source control.
  • Proficiency in 3D math and 3D animation, including procedural solutions, runtime rigging, layer blending, and optimization.
  • Ability to collaborate effectively in a colocated team environment.
  • Ability to explain and present technical solutions to people across disciplines.

Tech Stack

Categories

Gaming
Cloud Imperium Games

About Cloud Imperium Games

51-200 employees

Cloud Imperium Games develops PC space-simulation games for a global player community, funded primarily through crowdfunding and game sales. Founded in 2012, the privately held studio is building Star Citizen, a persistent online universe, and Squadron 42, a cinematic single-player campaign set in the same world. The company operates studios in the US, UK, and Germany and works closely with Turbulent in Canada.

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