
Senior Gameplay Animation Programmer
Cloud Imperium Games2 years ago
Manchester, United KingdomSenior
Responsibilities
- Design and implement well-engineered, reliable, scalable, and robust gameplay animation code.
- Document and peer review technical designs across multidisciplinary teams.
- Collaborate with programmers, animators, and other disciplines to develop animation systems.
- Support animation asset pipelines, procedural solutions, runtime rigging, complex transition flows, and high-fidelity results.
- Drive engineering practices, mentor team members, and promote innovative technical approaches.
Requirements
- Passion for game development and a strong interest in animation.
- Comfort working with C++ in a large shared codebase, including testing, code reviews, and source control.
- Proficiency in 3D math and 3D animation, including procedural solutions, runtime rigging, layer blending, and optimization.
- Ability to collaborate effectively in a colocated team environment.
- Ability to explain and present technical solutions to people across disciplines.
Tech Stack
Categories
Gaming
About Cloud Imperium Games
Cloud Imperium Games develops PC space-simulation games for a global player community, funded primarily through crowdfunding and game sales. Founded in 2012, the privately held studio is building Star Citizen, a persistent online universe, and Squadron 42, a cinematic single-player campaign set in the same world. The company operates studios in the US, UK, and Germany and works closely with Turbulent in Canada.