Cloud Imperium Games

Cloud Imperium Games

Visit websiteLinkedIn51-200 employees

Cloud Imperium Games develops PC space-simulation games for a global player community, funded primarily through crowdfunding and game sales. Founded in 2012, the privately held studio is building Star Citizen, a persistent online universe, and Squadron 42, a cinematic single-player campaign set in the same world. The company operates studios in the US, UK, and Germany and works closely with Turbulent in Canada.

Open Positions at Cloud Imperium Games

9 open positions

Montréal, CanadaStaff+

Lead gameplay programming for Star Citizen, shaping game systems within Cloud Imperium Games’ proprietary StarEngine. The role combines technical decision-making, cross-disciplinary collaboration, project delivery, and mentorship of software engineers.

1 month ago
Montréal, CanadaSenior

Senior Tools Programmer responsible for building and maintaining internal tools that help teams create, organize, profile, and optimize content for Star Citizen. The role combines modern C++ development with close collaboration across artists, designers, content developers, and software engineers.

C++PythonWindows
5 months ago
Montréal, CanadaSenior

Build and evolve the account and platform experience for Star Citizen, from login and profile management to site-wide navigation. You’ll work across React, TypeScript, PHP, and Node.js while helping maintain secure, scalable, high-traffic applications.

gRPCJestMySQLNode.jsPHPReact+3 more
6 months ago
Montréal, CanadaMid Level

Build and evolve Alexandria, an internal tool for creating rich promotional pages for Star Citizen and Squadron 42. This full-stack role combines React and TypeScript UI development with PHP and Node.js backend work, deployment ownership, and close collaboration with designers and product teams.

CSSDockerGraphQLJestMySQLNode.js+4 more
10 months ago
Montréal, CanadaStaff+

Principal DevOps responsible for cloud automation, infrastructure reliability, deployments, monitoring, and operational support for Turbulent’s online game platforms. The role partners closely with development teams and participates in a rotating on-call schedule.

AnsibleBashChefKubernetesPuppetPython
1 year ago
Montréal, CanadaSenior

Senior Gameplay Programmer responsible for designing and implementing reliable gameplay systems for a next-generation AAA space simulation game. The role combines C++ development, 3D mathematics, technical collaboration, and mentoring in a large shared codebase.

1 year ago
Frankfurt, GermanySenior

Build sophisticated AI systems and behaviors that power immersive gameplay in Star Citizen and Squadron 42. You’ll work in C++ with a custom engine, mentor other programmers, and collaborate across disciplines to create lifelike space-simulation experiences.

1 year ago
Frankfurt, GermanySenior

Build powerful editor tools and data pipelines that enable developers to create the large-scale worlds of Star Citizen and Squadron 42. This role combines C++ programming, UI architecture, 3D mathematics, and workflow improvement in a collaborative game-development environment.

over 1 year ago
Frankfurt, GermanySenior

Build sophisticated AI systems and behaviors for Star Citizen and Squadron 42, creating lifelike agents that interact realistically with players and their environments. Collaborate with designers, animators, audio programmers, QA, and engineers in a multidisciplinary game-development environment.

almost 4 years ago
Contact me