22 hours ago
Base Salary
$175k - $300k/yr
Responsibilities
- Define the architecture for photorealistic 3D across ray tracing, rasterization, denoising, and cross-platform graphics APIs.
- Build physically based light transport including global illumination, reflections, refraction, soft shadows, and volumetrics.
- Develop physically based materials, lights, cameras, exposure, depth of field, and motion blur.
- Own image quality through sampling, antialiasing, accumulation, denoising, firefly suppression, and deterministic video rendering.
- Scale scenes using acceleration structures, instancing, culling, and memory management for millions of triangles and tens of thousands of objects.
- Integrate 3D with Tesseract’s video, motion graphics, compositing, ACES color management, and render-pass pipeline.
- Improve rendering predictability and robustness through performance budgets, profiling, and headless batch rendering on local and cloud GPUs.
- Design scene and rendering APIs for human users and AI agents, including validation, previews, and render-cost estimates.
- Collaborate with engine, product, and AI teams, make foundational architecture decisions, and help hire and grow the 3D rendering team.
Requirements
- Deep production experience building physically based renderers, path tracers, or ray-traced or hybrid-lighting game engines.
- Strong command of the rendering equation, Monte Carlo integration, importance sampling, material models, and denoising.
- Hands-on GPU ray-tracing experience with acceleration structures, BVHs, hardware ray-tracing APIs, and compute-based fallbacks.
- Understanding of modern rasterization pipelines and hybrid rasterization and ray-tracing renderers.
- Hands-on experience with Metal, Vulkan, Direct3D, or WebGPU, including compute shaders, GPU profiling, and GPU debugging.
- Proficiency in Rust or C++ with strong understanding of memory, concurrency, and performance.
- Strong foundations in linear algebra, geometry, probability, and sampling.
- Experience owning complex technical projects and making architectural decisions in ambiguous problem spaces.
- Preferred experience with Cycles, Arnold, RenderMan, V-Ray, Karma, Unreal Engine, Lumen, Unreal’s path tracer, or Unity HDRP.
- Preferred experience with ML denoisers, neural rendering, ACES, OpenColorIO, HDR output, film-look pipelines, wgpu, Apple silicon or mobile GPUs, Rust, video compositing, or 2D and 3D rendering integration.
Benefits
- Comprehensive medical, dental, and vision plans.
- 401(k) with employer match.
- Commuter benefits.
- Catered lunch multiple days per week.
- Dinner stipend every night for employees working late.
- Grubhub subscription.
- Health and wellness perks.
- Multiple team offsites per year and monthly team events.
- Generous paid time off policy.
- Most roles require in-person work at the NYC headquarters in Union Square; benefits apply to full-time employees only.
About Mirage
At Mirage, we’re building full-stack foundation models and products that redefine video creation. Over 20 million content creators and businesses use Captions to reach their full creative and commercial potential.
