ZAM

Wowhead Rendering Engineer

ZAM
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4 months ago
Prague, CzechiaSenior

Responsibilities

  • Manage development of the Wowhead Studio application for datamined creatures, characters, and other in-game objects.
  • Extract static and runtime game data and assets to build tools supporting Wowhead products and services.
  • Maintain Wowhead’s WebGL model viewers, including the TypeScript standard viewer, C++ WebAssembly viewer, and JavaScript Three.js viewer.
  • Maintain technical documentation covering game data, formats, change history, datamining tools, and processes.
  • Communicate task progress, blockers, and role-related issues clearly and regularly.

Requirements

  • Previous hands-on data-mining experience with World of Warcraft and/or Diablo IV is required.
  • Comprehensive programming experience with languages such as C++, Python, C#, TypeScript, and JavaScript.
  • Understanding of debugging, reverse engineering, and custom-built tools.
  • Ability to read and comprehend x86/x64 assembly language, including through tools such as IDA.
  • Strong written and verbal English communication skills.
  • Ability to collaborate remotely with stakeholders across time zones.
  • Professionalism, reliability, analytical and problem-solving skills, and a commitment to high-quality work.
  • Experience with Blizzard games is beneficial.

Benefits

  • Full-time remote work arrangement.
  • Independent contractor engagement.

Tech Stack

Categories

Gaming
ZAM

About ZAM

1-10 employees
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