Gameloft

Division Principal Game Programmer (Unreal Engine, AI)

Gameloft
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7 hours ago
Ho Chi Minh City, VietnamStaff+

Responsibilities

  • Monitor the technical health of multiple live-service and co-development projects, surface risks, and keep deliveries on track.
  • Define and enforce studio-wide coding standards, architectural patterns, and engineering workflows across programming teams.
  • Lead high-impact R&D initiatives, especially applied AI for game development, and integrate outcomes into production pipelines.
  • Mentor programmers, conduct competency assessments, identify skill gaps, and build development paths.
  • Act as the technical counterpart for partner studios on architecture, tooling, style guides, and Unreal toolchain standardization.
  • Collaborate with Game Design, Art, Production, Department Heads, Team Leads, and studio leadership to improve product quality and cross-disciplinary workflows.
  • Plan technical resources and project allocation with the Studio Technical Director.

Requirements

  • Proven hands-on game development expertise across multiple genres and mobile, PC, and console platforms.
  • High proficiency with Unreal Engine 5, C++, and C#.
  • Experience designing and leading large-scale technical systems involving 3D rendering, AI gameplay systems, online and network scalability, and cloud infrastructure.
  • Track record of leading R&D initiatives from exploration through production integration.
  • Experience leading multidisciplinary programming teams, identifying skill gaps, creating development plans, and improving department-wide output quality.
  • Ability to communicate technical direction to senior leadership, partner studios, and non-technical collaborators while influencing strategic decisions.
  • Practical experience deploying AI and LLM-based tools in a production environment.
  • Systems thinking, proactive technical leadership, mentoring orientation, clear inclusive communication, hands-on problem solving, and the ability to balance technical rigor with product quality, security, and compliance.

Benefits

  • Hybrid working model with two days working from home each week.
  • Wellbeing events and policies supporting physical, mental, and emotional health.
  • Internal training, training sponsorship, and access to iLearn, Udemy, and O'Reilly learning platforms.
  • Opportunities to collaborate and train with Gameloft experts worldwide.
  • Monthly salary plus Tet and performance bonuses.
  • At least 12 days of paid annual leave, five days of paid sick leave, Christmas leave, Birthday leave, and CSR leave.
  • Coverage of mandatory insurance and private healthcare insurance.
  • Monthly allowance for lunch and work-from-home electricity and internet bills.
  • Relocation support for international candidates joining from overseas.
  • Open-space office with a canteen, recreational facilities, and a gaming room.

Tech Stack

C#C++Unreal Engine

Categories

Gaming
Gameloft

About Gameloft

1,001-5,000 employees

Gameloft develops and publishes free-to-play mobile and cross-platform games for global audiences, including franchises like Asphalt, Modern Combat, and Dungeon Hunter. Founded in 1999 and headquartered in Paris, it monetizes through in-app purchases and advertising, and licenses well-known entertainment brands. The company also runs Gameloft for brands and Gameloft Business Solutions, creating advergames and subscription gaming services for marketers and mobile carriers.

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