
Voodoo
Open Positions at Voodoo
19 open positions
Senior Game Developer responsible for building engaging gameplay, client-facing features, and meta systems for Paper.io 2. The role is fully remote within CET +/-2 hours and offers the opportunity to shape a globally played mobile game.
Senior Game Developer responsible for shaping gameplay, UI, animation, and polished features for the live mobile game Paper.io 2. The role offers a strong creative and technical impact on a globally popular game and can be fully remote within CET +/-2 hours.
Voodoo is hiring a QA Engineer to own testing and quality improvement for a promising Puzzle or Midcore mobile game. The role combines hands-on defect detection, QA process development, live-game monitoring, and close collaboration with design and development teams.
Join Blitz as an Operations Engineer in New York, driving automation, technical product ownership, and data-informed improvements across payments, fraud, support, finance, and CRM. You’ll combine Python development, operational analysis, and cross-functional problem-solving to improve platform efficiency and user experience.
Senior Backend Engineer joining Blitz to build reliable, scalable Python services for a high-volume real-money mobile gaming platform. The role combines backend development with distributed systems, cloud infrastructure, and platform reliability.
Senior Game Developer focused on building and scaling a promising mobile puzzle game using Unity and C#. You will enhance gameplay systems, performance, and stability while collaborating with developers, artists, product, monetization, and data teams.
Senior ML Engineer joining Voodoo’s Models team to build and operate the training infrastructure behind large-scale ad-targeting models. The role combines ML pipeline engineering, deep learning development, production reliability, and enablement of data scientists.
Build and evolve engaging mobile gameplay for Voodoo’s successful Collect'Em All title, reaching millions of players. This hands-on role combines coding, gameplay design, optimization, technical leadership, and roadmap execution within a growing game studio.
Senior Backend Engineer responsible for transforming Draft Showdown from a client-authoritative game into a competitive, server-validated multiplayer experience. You will build scalable game backend systems in Golang, including server authority, matchmaking, cheat detection, economy validation, and player-state APIs.
Senior Backend Engineer responsible for moving Castle Busters from client-authoritative gameplay to a secure, server-validated competitive multiplayer experience. You’ll build scalable game backend systems in Golang and collaborate closely with client engineers, game designers, and the shared gaming platform team.
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