1 day ago
Gdańsk, PolandIntern
Responsibilities
- Develop new GPU driver features using modern C++.
- Help enable upcoming Intel GPUs, including hardware that is not yet available.
- Debug and fix software issues.
- Write unit tests and participate in code reviews and CI.
- Propose and build improvements to development tools and ways of working.
- Learn how a production GPU driver operates from the API call through to the hardware with support from a dedicated mentor.
Requirements
- Currently pursuing the second, third, or fourth year of study and able to maintain student status for at least one year.
- Working knowledge of C++.
- Knowledge of Windows and/or Linux operating systems.
- Ability and desire to learn quickly.
- Good verbal and written communication skills in English.
- Practical knowledge of scripting languages such as Python is preferred.
- Experience with 3D graphics or GPGPU pipelines and APIs such as OpenCL, CUDA, Direct3D, Vulkan, OpenGL/ES, SYCL, or Level Zero is preferred.
- Personal interest in AI, computer graphics, game development, or similar areas is preferred.
Benefits
- Dedicated mentorship and opportunities to learn how production GPU drivers work.
- Hybrid work model allowing time at the assigned Intel site and off-site.
- Minimum annual base salary of 68 880,00 zł for the role in Poland.
- Student/intern position based in Gdansk, Poland, on Shift 1.
About Intel
Intel is a public semiconductor company that designs and manufactures CPUs and other silicon for PCs, servers, networking, edge, and embedded systems, and also offers foundry services plus AI and graphics accelerators. Founded in 1968 and headquartered in Santa Clara, it sells primarily to OEMs, cloud providers, and device makers worldwide. Its portfolio includes x86 processors (Core and Xeon), Ethernet and chipset products, and the Mobileye autonomous driving platform.
