Software Developer, Realtime
Double Negative7 months ago
Bengaluru, IndiaSenior
Responsibilities
- Design, develop, and deliver high-quality tools for artists across disciplines from layout through final pixels.
- Integrate and maintain Unreal Engine within the proprietary global studio pipeline.
- Serve as a technical point of contact for Unreal Engine and support artists and developers.
- Collaborate with production stakeholders and Technology team members to address project-specific needs.
- Write technical documentation and workflow guides.
- Test work rigorously and resolve bug reports and support requests.
Requirements
- Extensive professional programming experience in C++ and Python.
- Solid understanding of Unreal Engine, Blueprints, and C++ APIs.
- Proficiency in Linux and Windows environments.
- Experience with source control systems such as Perforce or Git.
- Ability to work in an agile development environment, manage multiple priorities, and solve technically ambiguous problems.
- Strong collaboration skills in a large, multidisciplinary technology department.
- A degree in Computer Science, Computer Engineering, or a related field.
- Preferred experience developing artist-facing Unreal tools or Blueprints across multiple platforms.
- Preferred familiarity with virtual production, VFX, feature animation workflows, Houdini, Maya, Nuke, or Katana.
- Preferred experience with multi-user Unreal development or VR/AR mobile applications.
About Double Negative
Double Negative (DNEG) provides visual effects, feature animation, stereo conversion, and production technology services to film, television, streaming, and immersive-content studios. Founded in 1998 and headquartered in London’s Fitzrovia, it is privately held under parent company Prime Focus World. The studio is known for work on major releases and has received multiple Academy Awards for Best Visual Effects.