9 hours ago
Responsibilities
- Build interface elements, complete prototypes, and custom experiences across Apple platforms.
- Implement native navigation models, gesture handling, Core Animation, and physics-based interruptible animations.
- Create multiple iterations of interactions and interfaces as requirements evolve.
- Provide code and integration support to engineering teams for complex product interactions and motion.
- Build tools, plugins, and parameter-tuning harnesses for design workflows.
- Collaborate closely with designers and help explore and shape new interaction concepts.
Requirements
- At least 7 years of experience building apps or prototypes for Apple platforms, including iOS, macOS, visionOS, or tvOS.
- Proficiency with Swift, SwiftUI, and UIKit.
- Experience building polished, responsive user interfaces with strong attention to detail and motion.
- Fluency with gesture handling, Core Animation, and physics-based, interruptible animation.
- Strong programming skills, willingness to learn evolving technologies, effective time management, and the ability to spearhead multiple projects.
- Preferred: experience across multiple Apple platforms, including visionOS, watchOS, or tvOS.
- Preferred: familiarity with Metal, Core Image, Core Graphics, RealityKit, Reality Composer, ARKit, lower-level rendering, and performance work.
- Preferred: experience building tools, plugins, or parameter-tuning harnesses for design workflows.
Tech Stack
iOSmacOSSwiftSwiftUI
Categories
FrontendMobile
About Apple
Apple designs and sells consumer electronics, software, and services for consumers and professionals worldwide, including iPhone, Mac, iPad, Apple Watch, and AirPods, plus platforms like iOS/macOS and services such as the App Store, iCloud, Music, and TV+. Its business combines device sales with services and subscriptions and in-house silicon design. Founded in 1976, Apple is headquartered in Cupertino, California, and trades on NASDAQ as AAPL.
