
Audio Software Engineer - EA SPORTS™ UFC
Electronic Arts4 hours ago
Vancouver, CanadaMid Level
Responsibilities
- Build, test, debug, and maintain real-time audio features and systems.
- Improve tools and pipelines for the Audio team.
- Investigate defects and optimize memory, CPU usage, and runtime performance.
- Collaborate with audio artists, designers, engineers, and other teams to deliver high-quality audio experiences.
- Maintain internal and third-party technology in complex codebases.
Requirements
- 3+ years of C++ development experience.
- Experience with real-time, performance-sensitive, or game systems.
- Understanding of object-oriented design, memory management, multithreading, and debugging.
- Ability to maintain internal and third-party technology in complex codebases.
- Experience with audio technology, game development, PC, or console platforms is advantageous.
- Curiosity about AI-assisted tools and ability to critically validate generated output.
Benefits
- Hybrid work model requiring onsite work three days per week, Tuesday through Thursday, at EA Vancouver in Burnaby, British Columbia.
- Three weeks of vacation per year to start in Canada.
- Ten sick days per year.
- Paid top-up to EI/QPIP benefits up to 100% of base salary for eligible maternity, parental, and adoption leave.
- Extended health, dental, and vision coverage.
- Life insurance and disability insurance.
- Retirement plan for regular full-time employees.
- Some roles may be eligible for bonuses and other incentive programs.
Tech Stack
Categories
Gaming
About Electronic Arts
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.