Base Salary
$69.78 - $125.57/yr
Responsibilities
- Build and maintain automated tests and SDET-style tooling for Nintendo systems.
- Develop, test, debug, and troubleshoot networking software and protocols using C/C++.
- Perform packet-level network analysis and root-cause analysis for low-level concurrent code.
- Develop functional, integration, stress, reliability, concurrency, and failure/recovery tests.
- Collaborate with engineering and test teams to resolve defects and improve software reliability.
- Support CI systems and automated regression detection.
Requirements
- 5+ years of software engineering or software test engineering experience.
- Strong C and modern C++ programming skills with experience developing high-performance, low-level software.
- Hands-on experience developing network socket code using TCP/IP and UDP, including connection management, packet handling, timeouts, retries, and error handling.
- Experience implementing and testing TCP/IP, UDP, DNS, DHCP, HTTPS, and TLS/SSL functionality.
- Experience analyzing network traffic with Wireshark, tcpdump, or similar tools.
- Strong multithreading and concurrency skills for developing and debugging low-level concurrent C/C++ code.
- Experience debugging complex networking software using debuggers, logs, packet captures, core dumps, and other low-level techniques.
- Experience building and running software across Windows, Linux, and embedded environments.
- Degree in Computer Science, Computer Engineering, Electrical Engineering, or a related field, or equivalent experience.
- Applicants must be legally eligible to work in the United States; visa sponsorship is not available.
Benefits
- Contract position with base pay range of $69.78—$125.57.
- Eligible for benefits through the employing agency, including medical insurance, an employee assistance program, and paid sick leave, subject to eligibility and plan terms.
- Onsite in Redmond, Washington; not open to remote work.
About Nintendo
Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry. Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family. For more information about Nintendo please visit www.nintendo.com.
