5 months ago
Responsibilities
- Extend the Godot editor into a production-grade development tool.
- Own and deliver desktop learning applications from boot to close.
- Build and refine mobile and tablet learning experiences with strong performance and responsiveness.
- Own the end-to-end user experience across application interactions.
- Integrate applications with cloud services for authentication, telemetry, and progression tracking.
- Collaborate with UX/UI designers to deliver polished, learner-centered experiences.
- Contribute to design and art tasks when a designer is unavailable.
Requirements
- Strong familiarity with at least one mainstream native UI framework, such as SwiftUI, Qt, WPF, or a similar framework.
- Solid understanding of UI framework subsystems including layout, rendering, event routing, localization, and animation.
- Ability to integrate applications with online services including authentication, telemetry, and progression tracking.
- Familiarity with multiple UI architecture paradigms is preferred.
- Comfort contributing to design and art tasks when needed.
Tech Stack
GodotSwiftUI
Categories
FrontendMobile
