
Level
Open Positions at Level
14 open positions
Level is seeking a senior C++ engine engineer to optimize a forked Godot-based game and learning platform for mobile and other constrained hardware. The role focuses on engine internals, runtime performance, rendering, memory, loading, and platform-specific graphics systems.
Build and evolve low-level engine and platform systems powering Level’s cross-platform educational experiences. This senior role focuses on engine architecture, performance, concurrency, tooling, and modifying a forked Godot engine.
Staff Software Engineer building game development tools, build and automation systems, engine features, and developer workflows across Level’s NZ and US studios. The role combines technical ownership, performance optimization, and mentorship to improve productivity and player experiences.
Automation Engineer responsible for building automated test suites, validation frameworks, and delivery pipelines that help developers ship quickly without sacrificing quality. The role combines CI/CD automation, Git infrastructure, migration validation, and rollback tooling.
Build the foundational technology powering Level’s educational games, from core game engine systems to internal tooling and reliable development pipelines. This role combines low-level C++ engineering, runtime performance optimization, and game development infrastructure.
Level is seeking a Senior Full-Stack WebApp Engineer to own end-to-end web platform features spanning TypeScript and React-family front ends through Kotlin/Java backend services. The onsite role focuses on identity, onboarding, authoring, admin tooling, reliability, and developer-enabling platform foundations.
Senior Applied AI Engineer building and operating production agentic systems, LLM-powered features, evaluation frameworks, and safety controls for educational products. This onsite Austin role partners closely with subject-matter experts and engineering teams to turn high-value workflows into reliable AI systems.
Senior Full-Stack Mobile Engineer owning end-to-end mobile experiences across native iOS and Android clients, backend services, and APIs. The role combines mobile architecture, backend development, reliability, security, and technical mentorship to improve how students use Level’s learning platform.
Level is seeking a Senior Software Engineer focused on animation to build expressive character movement, reactive environments, and emotionally engaging digital worlds. The role centers on real-time animation systems, runtime performance, procedural techniques, and workflow tooling.
Build polished, cross-platform learning applications that help students practice with confidence and joy. This role may focus on Godot tools, desktop apps, mobile apps, or a combination of all three.
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