2 months ago
San Mateo, CA, USAStaff+
Base Salary
$295k - $345k/yr
Responsibilities
- Develop high-performance engine code for user-created Roblox games.
- Build the core systems and data structures used in the Roblox Engine DataModel.
- Collaborate with other teams to develop universal solutions.
- Own projects throughout their full lifecycles.
- Optimize code for desktop, mobile phone, and console clients.
- Maintain and innovate on DataModel structures, C++ reflection bindings, code generation tooling, and serialization systems.
Requirements
- Experience developing high-quality systems-level C++ software.
- Experience working on game engine internals.
- Experience building and maintaining systems that perform optimally.
- Understanding or curiosity about CPU behavior, smart pointers, templates, virtual functions, and structured and raw memory.
- Curiosity to learn and stay current with technology developments.
Benefits
- Hybrid work model based at Roblox HQ in San Mateo, CA, with onsite work Tuesday through Thursday and optional presence Monday and Friday.
- Full-time employees are eligible for equity compensation and benefits.
- Equal employment opportunities and reasonable accommodations are provided.
About Roblox
Roblox builds a platform for user‑generated 3D experiences, offering Roblox Studio for creators and a social marketplace where players explore and interact across devices. Its business model centers on virtual currency (Robux) and subscriptions, platform fees paid to creators, and an expanding advertising offering. Founded in 2004 and headquartered in San Mateo, California, Roblox Corporation is publicly traded on the NYSE under the ticker RBLX.
