3 months ago
San Mateo, CA, USASenior
Base Salary
$196k - $242k/yr
Responsibilities
- Own end-to-end Roblox client performance across supported platforms, including TTI, app size, and battery usage.
- Build benchmarking, profiling, and telemetry systems to identify regressions and support application scalability.
- Collaborate with Engineering, Product, and Design stakeholders to evaluate trade-offs, align priorities, and execute rollout plans.
- Take complex performance projects from greenfield MVP through production and mentor peers on performance best practices.
Requirements
- At least 3 years of experience writing high-quality, performant C++ in large, complex codebases.
- Proven track record of building reliable measurement, monitoring, or regression-prevention systems.
- Ability to autonomously navigate complex, ambiguous systems and deliver stable, production-grade software.
- Exceptional communication skills for discussing technical trade-offs with engineering peers and cross-functional partners.
- Hands-on experience with on-device profiling on iOS and/or Android is preferred.
Benefits
- Eligible for equity compensation and benefits.
- Office-based roles are onsite Tuesday, Wednesday, and Thursday, with optional presence Monday and Friday.
- Headquarters location is San Mateo, California.
Tech Stack
Categories
Gaming
About Roblox
Roblox builds a platform for user‑generated 3D experiences, offering Roblox Studio for creators and a social marketplace where players explore and interact across devices. Its business model centers on virtual currency (Robux) and subscriptions, platform fees paid to creators, and an expanding advertising offering. Founded in 2004 and headquartered in San Mateo, California, Roblox Corporation is publicly traded on the NYSE under the ticker RBLX.
