
Senior Audio Engineer | Shared Tech
King Digital Entertainment AB17 hours ago
Barcelona, SpainSenior
Responsibilities
- Own the design, implementation, and long-term health of the audio runtime engine, editor-side audio tooling, and connecting APIs.
- Develop audio capabilities including 3D audio, routing and mixer architecture, interactive music, and audio component handling.
- Maintain platform audio backends across supported targets, including mobile platforms.
- Build and improve game-editor audio authoring workflows, importers, components, preview support, and content tooling.
- Support game and audio teams by diagnosing integration issues, resolving regressions, and helping content reach production.
- Contribute to broader engine, editor, platform stability, architecture, and shared toolchain work beyond audio when needed.
- Drive technical design decisions while balancing performance, reliability, maintainability, usability, and delivery.
- Improve engineering quality through code reviews, testing, documentation, and development-practice improvements.
- Mentor engineers and collaborate with engineers, technical artists, sound designers, product partners, and other stakeholders.
Requirements
- Extensive professional experience developing production audio software, game audio engines, middleware, platform audio backends, or equivalent performance-critical systems.
- Strong understanding of real-time audio fundamentals including mixing, routing, spatialisation, streaming, and low-latency pipeline design.
- Experience developing audio tools and authoring workflows, ideally in a game editor or content-creation environment.
- Strong C++ and software-design skills, including experience building maintainable and scalable systems and optimizing performance and memory through profiling and debugging.
- Ability to independently navigate complex, ambiguous technical problems and lead solutions from discovery through delivery.
- Willingness to own engine and editor systems as a core engineer with audio expertise.
- Strong English communication and collaboration skills with a customer-focused approach to supporting game teams, audio designers, artists, and nontechnical partners.
- Passion for games and game development.
- Familiarity with AI-assisted development tools, machine learning, or generative AI in game audio and engine workflows is nice to have.
- Experience with interactive or adaptive music systems, haptics, game-engine architecture, editor tools, asset pipelines, build systems, runtime systems, live games, automated testing, CMake, Python, modern source-control workflows, mentoring, or technical leadership is nice to have.
About King Digital Entertainment AB
King Digital Entertainment AB builds free-to-play mobile games for a global consumer audience, best known for the Candy Crush franchise and Farm Heroes Saga, with over 200 million monthly players. Its business model centers on in-app purchases and advertising, supported by large-scale live operations. Founded in 2003 and headquartered in Stockholm, King is a subsidiary of Activision Blizzard, now part of Microsoft.