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Scopely

Senior Engineer, Graphics - Unannounced Project

Scopely
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about 2 hours ago
Dublin, Ireland +3 moreSenior
H1B Sponsor

Responsibilities

  • Develop and optimize real-time rendering features on mobile platforms using Vulkan and Metal.
  • Implement GPU-driven visibility, culling, and LOD with clustered/meshlet-based geometry systems.
  • Integrate modern rendering techniques such as clustered lighting and temporal anti-aliasing.
  • Assist in developing real-time global illumination features for scalability across devices.
  • Write and optimize shaders for power-efficient mobile performance.
  • Profile GPU/CPU performance and analyze rendering bottlenecks using various tools.
  • Contribute to GPU memory layout design and render pass optimizations.
  • Collaborate with engine and content teams to meet visual quality and performance goals.
  • Stay informed on industry rendering trends and suggest pipeline improvements.

Requirements

  • 5+ years of graphics programming experience focused on mobile platforms.
  • Strong C++ skills with experience in performance-critical rendering code.
  • Solid knowledge of Vulkan and/or Metal APIs.
  • Experience with Unity’s Scriptable Render Pipeline (SRP).
  • Understanding of mobile GPU architecture and performance constraints.
  • Proficiency in GPU performance profiling and optimization workflows.
  • Familiarity with compute-based rendering techniques and modern culling approaches.

Tech Stack

C++Unity

Categories

BackendGamingMobile