2 months ago
Dublin, Ireland +3 moreSenior
Responsibilities
- Develop and optimize real-time rendering features on Android and iOS mobile platforms.
- Implement clustered or meshlet-based geometry systems with GPU-driven visibility, culling, and LOD.
- Integrate clustered or tiled lighting, temporal anti-aliasing, and super-resolution techniques.
- Assist with real-time global illumination features and scalability across device tiers.
- Write and optimize HLSL, GLSL, and MSL shaders for power-efficient mobile performance.
- Profile GPU and CPU performance and analyze rendering bottlenecks with graphics profiling tools.
- Design GPU memory layouts, draw submission strategies, and render-pass optimizations for tile-based GPUs.
- Collaborate with engine and content teams to meet visual quality and performance goals across platforms.
- Monitor rendering trends and recommend improvements to the graphics pipeline.
Requirements
- 5+ years of graphics programming experience focused on mobile platforms.
- Strong C++ skills and experience with performance-critical rendering code.
- Strong knowledge of Vulkan and/or Metal APIs.
- Experience with Unity’s Scriptable Render Pipeline, including extending or customizing SRPs.
- Understanding of mobile GPU architecture, including tiling, bandwidth, and power constraints.
- Proficiency with GPU performance profiling and optimization workflows.
- Familiarity with compute-based rendering, GPU-driven pipelines, and modern culling and visibility approaches.
- Experience with UE5’s Nanite/Lumen or equivalent advanced rendering solutions is a bonus.
- Background in custom engine development or low-level rendering systems is a bonus.
- Contributions to open-source graphics tools or technical publications are a bonus.
- Cross-platform rendering experience beyond mobile, including PC or console, is a bonus.
Benefits
- Hybrid or remote work in Ireland, the UK, Spain, or Portugal.
- Visa sponsorship is available from any location.
- Opportunity to work on an unannounced cross-platform Strategy/MMO game with a global game development company.
Tech Stack
Categories
Gaming
About Scopely
Scopely develops, publishes, and live-operates free-to-play games across mobile, PC, and console, including MONOPOLY GO!, Stumble Guys, Star Trek Fleet Command, MARVEL Strike Force, WWE Champions, and Yahtzee With Buddies. Founded in 2011 and headquartered in Culver City, California, it uses its Playgami technology platform and collaborates with studios worldwide. In 2023, Scopely was acquired by Savvy Games Group and continues to operate as an independent subsidiary.