Electronic Arts

Lead Client Engineer - gameplay

Electronic Arts
Apply
2 hours ago
Shanghai, ChinaStaff+

Responsibilities

  • Lead the Gameplay Development team and develop plans for team growth.
  • Develop core game animation, AI functional modules, and game modes.
  • Improve AI and animation performance and responsiveness to enhance the player experience.
  • Develop and refine gameplay plugins and tools to improve pipeline efficiency.
  • Analyze AI and animation performance bottlenecks and provide optimization solutions.
  • Collaborate with game design and art teams to improve animation quality and gameplay experience.

Requirements

  • Proficiency in C++.
  • More than 8 years of experience in game engine development.
  • Experience developing animation and mastery of 3D skeletal animation technology.
  • Experience with game performance optimization and game experience enhancement.
  • Experience implementing frame synchronization and state synchronization.
  • Experience in team project management.
  • Good English reading and writing skills.

Benefits

  • Benefits may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leave, complimentary games, and other locally tailored wellness programs.
  • The team supports collaboration, autonomy, creativity, learning, experimentation, and work-life balance.

Tech Stack

Categories

Gaming
Electronic Arts

About Electronic Arts

10,000+ employees

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

Contact me