
Lead Client Engineer - gameplay
Electronic Arts2 hours ago
Shanghai, ChinaStaff+
Responsibilities
- Lead the Gameplay Development team and develop plans for team growth.
- Develop core game animation, AI functional modules, and game modes.
- Improve AI and animation performance and responsiveness to enhance the player experience.
- Develop and refine gameplay plugins and tools to improve pipeline efficiency.
- Analyze AI and animation performance bottlenecks and provide optimization solutions.
- Collaborate with game design and art teams to improve animation quality and gameplay experience.
Requirements
- Proficiency in C++.
- More than 8 years of experience in game engine development.
- Experience developing animation and mastery of 3D skeletal animation technology.
- Experience with game performance optimization and game experience enhancement.
- Experience implementing frame synchronization and state synchronization.
- Experience in team project management.
- Good English reading and writing skills.
Benefits
- Benefits may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leave, complimentary games, and other locally tailored wellness programs.
- The team supports collaboration, autonomy, creativity, learning, experimentation, and work-life balance.
Tech Stack
Categories
Gaming
About Electronic Arts
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.