14 days ago
Burnaby, CanadaSenior
Responsibilities
- Design, implement, optimize, and maintain real-time rendering systems and features in Unreal Engine.
- Own rendering features from R&D and prototyping through production.
- Balance visual quality, workflow, performance, memory, scalability, and maintainability.
- Collaborate with engineers, artists, technical artists, designers, and producers on rendering features and content workflows.
- Build and support tools, pipelines, and workflows for delivering high-quality game assets.
- Optimize rendering systems for current-generation consoles and high-end PCs, including GPU, CPU, memory, and scalability considerations.
- Deliver visual features across gameplay, cinematics, presentation, characters, crowds, stadiums, lighting, VFX, and environments.
- Create and review technical designs for rendering systems, architecture, tools, and workflows.
- Mentor rendering engineers and contribute to a positive team culture.
- Provide technical opinions and help guide decisions about the broader game experience.
Requirements
- 5+ years of professional game development experience building and shipping high-quality rendering features.
- Experience delivering AAA-quality rendering features on commercially shipped games in a senior or equivalent rendering role.
- Strong Unreal Engine experience, with the ability to implement features while avoiding unnecessary long-term engine divergence.
- Experience owning and optimizing core rendering systems, visual features, and asset delivery pipelines.
- Deep understanding of current-generation console constraints, GPU profiling, memory budgets, frame-time analysis, platform-specific optimization, and scalability.
- Strong 3D mathematics skills and knowledge of real-time rendering algorithms.
- Experience with PBR materials, shader development, lighting, post-processing, GPU optimization, and CPU-side rendering performance.
- Experience with environment rendering, character rendering, advanced lighting, VFX, particle systems, or related graphics features.
- Strong cross-disciplinary collaboration and communication skills.
- Experience with UE5 Nanite and Lumen, or comparable virtualized geometry, global illumination, and real-time lighting technologies, is beneficial.
- Experience with crowd-heavy or character-heavy games is beneficial.
- Passion for playing and/or watching sports is beneficial.
Benefits
- Regular employees may receive medical, financial, and other benefits.
- Total compensation may include bonus and/or equity awards in addition to benefits.
- The employer provides accommodations for individuals with disabilities during the application and interview process.
- The position is based in British Columbia; no remote or hybrid arrangement is stated.
Tech Stack
Unreal Engine
Categories
Gaming
