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Riot Games

Staff Software Engineer, Tools - Unpublished R&D Product

Riot Games
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about 4 hours ago
Los Angeles, CA, USA
Staff+
H1B Sponsor

Responsibilities

  • Collaborate with leadership on planning and long-term vision for developer tooling and workflows.
  • Architect and help implement the foundational elements of the game’s tools ecosystem.
  • Champion the technical vision, architecture, and execution for the tools engineering team.
  • Establish the team’s technical direction and best practices for tools architecture and implementation.
  • Mentor engineers across multiple levels and provide feedback that supports their technical growth.
  • Collaborate effectively with production, design, art, and other engineering teams to deliver robust tools.
  • Champion tooling best practices across multiple teams including design, tech art, UX, and gameplay engineering.
  • Review and identify new developer tooling technologies as opportunities for the team.
  • Provide documentation and training on new tools and workflows to internal customers.

Requirements

  • 6+ years of professional experience in software engineering, including experience delivering live or shipped products at scale.
  • 3+ years working on game development tools.
  • Experience working in various game engines and tools, such as Unreal Engine.
  • B.S. in computer science or equivalent experience.
  • Proven ability to navigate ambiguity and influence cross-functional stakeholders.
  • Strong communication skills across technical and non-technical audiences.
  • Proficiency in C++.

Benefits

  • Open paid time off policy and flexible work schedules.
  • Medical, dental, and life insurance.
  • Parental leave for you, your spouse/domestic partner, and children.
  • 401k with company match.

Tech Stack

C++Unreal Engine

Categories

Gaming