Staff Software Engineer, Tools - Unpublished R&D Product
Riot Gamesabout 4 hours ago
Los Angeles, CA, USA
Staff+
H1B Sponsor
Responsibilities
- Collaborate with leadership on planning and long-term vision for developer tooling and workflows.
- Architect and help implement the foundational elements of the game’s tools ecosystem.
- Champion the technical vision, architecture, and execution for the tools engineering team.
- Establish the team’s technical direction and best practices for tools architecture and implementation.
- Mentor engineers across multiple levels and provide feedback that supports their technical growth.
- Collaborate effectively with production, design, art, and other engineering teams to deliver robust tools.
- Champion tooling best practices across multiple teams including design, tech art, UX, and gameplay engineering.
- Review and identify new developer tooling technologies as opportunities for the team.
- Provide documentation and training on new tools and workflows to internal customers.
Requirements
- 6+ years of professional experience in software engineering, including experience delivering live or shipped products at scale.
- 3+ years working on game development tools.
- Experience working in various game engines and tools, such as Unreal Engine.
- B.S. in computer science or equivalent experience.
- Proven ability to navigate ambiguity and influence cross-functional stakeholders.
- Strong communication skills across technical and non-technical audiences.
- Proficiency in C++.
Benefits
- Open paid time off policy and flexible work schedules.
- Medical, dental, and life insurance.
- Parental leave for you, your spouse/domestic partner, and children.
- 401k with company match.
Tech Stack
C++Unreal Engine
Categories
Gaming