
Advanced DevOps Games Software Engineer - American Football
Electronic Arts6 hours ago
Responsibilities
- Design, implement, and maintain CI/CD pipelines for Unreal Engine game clients, backend services, and tools.
- Automate build, deployment, and environment-management processes across development, staging, and production.
- Develop and maintain infrastructure-as-code solutions for scalable and repeatable environment management.
- Monitor, diagnose, and resolve issues affecting build stability, uptime, and environment health.
- Collaborate with gameplay, backend, and tools engineers to eliminate workflow bottlenecks within Unreal Engine.
- Manage version-control integrations and branch strategies for stable release cycles.
- Implement monitoring, observability, and alerting solutions for proactive service reliability.
- Improve deployment practices through test automation, rollback strategies, and release governance.
- Define and track engineering KPIs such as build success rate, environment uptime, and mean time to recovery.
- Promote DevOps practices, automated workflows, testing culture, and continuous improvement across the studio.
- Mentor team members and advocate for reliable automation and development processes.
Requirements
- 7+ years of professional software development or DevOps engineering experience.
- 5+ years of experience with CI/CD systems such as Jenkins, GitLab CI, or GitHub Actions.
- 3+ years of programming experience with C++.
- 3+ years of experience developing automation for large-scale or live-service environments.
- Strong scripting skills in Python, Bash, or PowerShell.
- Experience with Docker, Kubernetes, cloud providers such as AWS, GCP, or Azure, and infrastructure-as-code frameworks such as Terraform, Ansible, and CloudFormation.
- Experience with Perforce and/or Git version-control workflows.
- Experience building and maintaining monitoring and alerting systems using Grafana, Prometheus, Datadog, or CloudWatch.
- Strong understanding of networking, security practices, and environment isolation.
- Excellent debugging, problem-solving, and communication skills in a collaborative, multidisciplinary environment.
- Passion for automation, developer enablement, and building reliable systems that scale.
- Desired knowledge of Unreal Engine and tools including Unreal Build Tool, Unreal Automation Tool, Horde, and SubmitTool.
- Bonus experience with multiplayer or live games, artifact management, distributed caching, CI parallelization, secure software development, secrets management, automated security scanning, and console or PC game build pipelines.
- Desire to mentor engineers and advocate for continuous improvement.
Benefits
- One-year temporary full-time position with benefits.
- Hybrid onsite work arrangement in Orlando, Florida.
- Benefits may include healthcare coverage, mental-well-being support, retirement savings, paid time off, family leave, complimentary games, and career and community wellness programs.
Tech Stack
AnsibleAWSAzureBashC#C++DatadogDockerGitGitHub ActionsGitLab CI/CDGoogle Cloud PlatformGrafanaGroovyJenkinsKubernetesPowerShellPrometheusPythonTerraformUnreal Engine
Categories
DevOpsGaming
About Electronic Arts
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.