Cloud Chamber

Gameplay Engineer

Cloud Chamber
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5 months ago
Montréal, CanadaMid Level

Responsibilities

  • Collaborate with design and art teams to realize creative gameplay ambitions.
  • Architect and coordinate implementation of gameplay systems and features for player verbs, cameras, weapons, and related systems.
  • Adapt existing systems and build new technology in Unreal Engine 5.
  • Identify technical and developmental risks and develop solutions to overcome them.
  • Partner with design, engineering, animation, and audio teams to advance project goals.
  • Stay current with technological developments and advancements in the game industry.

Requirements

  • At least 3 years of industry or related experience.
  • Previous experience contributing to a gameplay engineering team.
  • Strong 3D math skills and C/C++ experience.
  • Familiarity with object-oriented design principles, data structures, algorithms, debugging, problem-solving, code quality, documentation, and testing procedures.
  • Experience with player-centric character, camera, and control systems.
  • Current console experience.
  • Strong understanding and familiarity with Unreal Engine technology is desired.
  • Quebec-based candidates must be proficient in French and English.

Tech Stack

CC++Unreal Engine

Categories

Gaming
Cloud Chamber

About Cloud Chamber

51-200 employees

Cloud Chamber is a video game development studio within 2K, a label of Take-Two Interactive. Founded in 2019 and headquartered in Montreal, it is developing the next entry in the BioShock franchise for PC and console platforms. The studio builds narrative-driven, AAA games published by 2K, collaborating across design, art, engineering, and audio to deliver premium releases.

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