Cloud Chamber
Notre studio existe pour créer des jeux vidéo uniques, divertissants et réfléchis, destinés au monde entier. Our studio exists to craft unique, entertaining and thoughtful videogame experiences that engage the world.
Open Positions at Cloud Chamber
3 open positions
Build immersive gameplay systems for Cloud Chamber’s next BioShock game, collaborating across design, art, animation, audio, and engineering. You’ll work in Unreal Engine 5 with C/C++ to bring player-centric features such as cameras, weapons, and character controls to life.
Cloud Chamber is hiring a Senior Rendering Programmer to build shaders, rendering systems, tools, and performance optimizations in Unreal Engine 5 for the next BioShock experience. You’ll partner with artists and multidisciplinary game developers while mentoring junior programmers.
Join Cloud Chamber as a Senior Combat Designer to create innovative AI characters and combat gameplay for the BioShock universe, collaborating with a talented team.