Cloud Chamber
Cloud Chamber is a video game development studio within 2K, a label of Take-Two Interactive. Founded in 2019 and headquartered in Montreal, it is developing the next entry in the BioShock franchise for PC and console platforms. The studio builds narrative-driven, AAA games published by 2K, collaborating across design, art, engineering, and audio to deliver premium releases.
Open Positions at Cloud Chamber
3 open positions
Senior Graphics Programmer needed to advance rendering technology for Cloud Chamber’s next BioShock experience using Unreal Engine 5. The role focuses on shaders, rendering systems, graphics performance, tools, and collaboration with artists and game developers.
Senior Graphics Engineer responsible for advancing Unreal Engine 5 rendering technology and bringing BioShock’s world to life through shaders, graphics systems, tools, and performance optimization. This role partners closely with artists and other game developers and mentors junior engineers.
Build immersive gameplay systems for Cloud Chamber’s next BioShock game, collaborating across design, art, animation, audio, and engineering. You’ll work in Unreal Engine 5 with C/C++ to bring player-centric features such as cameras, weapons, and character controls to life.