Gameplay Engineer
Cloud Chamber5 months ago
Novato, CA, USAMid Level / Senior
Base Salary
$86k - $127k/yr
Responsibilities
- Collaborate with design and art teams to achieve creative goals.
- Architect and implement new gameplay systems and features.
- Work within Unreal Engine 5 to adapt and build technology.
- Stay current on technological developments in the game industry.
- Identify and solve technical and developmental risks.
- Partner with various teams to further project objectives.
Requirements
- 3+ years of industry or related experience.
- Experience as a contributor to a gameplay engineering team.
- Strong 3D Math skills and proficiency in C/C++.
- Familiarity with Object-Oriented design principles.
- Commitment to code quality and sound testing procedures.
- Strong debugging and problem-solving skills.
- Understanding of data structures, algorithms, and methodologies.
- Experience with player-centric systems like character and camera.
- Current console experience is required.
- Familiarity with Unreal Engine technology is desired.
Benefits
- Medical, dental, vision, and basic life insurance coverage.
- 14 paid holidays and paid vacation time (15 to 25 days).
- Up to 10 paid sick days per year.
- Paid parental and compassionate leave.
- Wellbeing programs for mental health and wellness support.
- Commuter benefits and reimbursements for fitness-related expenses.
Tech Stack
Categories
Gaming
About Cloud Chamber
Cloud Chamber is a video game development studio within 2K, a label of Take-Two Interactive. Founded in 2019 and headquartered in Montreal, it is developing the next entry in the BioShock franchise for PC and console platforms. The studio builds narrative-driven, AAA games published by 2K, collaborating across design, art, engineering, and audio to deliver premium releases.