Cloud Chamber

Gameplay Engineer

Cloud Chamber
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5 months ago
Novato, CA, USAMid Level / Senior

Base Salary

$86k - $127k/yr

Responsibilities

  • Collaborate with design and art teams to achieve creative goals.
  • Architect and implement new gameplay systems and features.
  • Work within Unreal Engine 5 to adapt and build technology.
  • Stay current on technological developments in the game industry.
  • Identify and solve technical and developmental risks.
  • Partner with various teams to further project objectives.

Requirements

  • 3+ years of industry or related experience.
  • Experience as a contributor to a gameplay engineering team.
  • Strong 3D Math skills and proficiency in C/C++.
  • Familiarity with Object-Oriented design principles.
  • Commitment to code quality and sound testing procedures.
  • Strong debugging and problem-solving skills.
  • Understanding of data structures, algorithms, and methodologies.
  • Experience with player-centric systems like character and camera.
  • Current console experience is required.
  • Familiarity with Unreal Engine technology is desired.

Benefits

  • Medical, dental, vision, and basic life insurance coverage.
  • 14 paid holidays and paid vacation time (15 to 25 days).
  • Up to 10 paid sick days per year.
  • Paid parental and compassionate leave.
  • Wellbeing programs for mental health and wellness support.
  • Commuter benefits and reimbursements for fitness-related expenses.

Tech Stack

CC++Unreal Engine

Categories

Gaming
Cloud Chamber

About Cloud Chamber

51-200 employees

Cloud Chamber is a video game development studio within 2K, a label of Take-Two Interactive. Founded in 2019 and headquartered in Montreal, it is developing the next entry in the BioShock franchise for PC and console platforms. The studio builds narrative-driven, AAA games published by 2K, collaborating across design, art, engineering, and audio to deliver premium releases.

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