Cloud Chamber

Senior Technical Animator

Cloud Chamber
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6 hours ago
Montréal, CanadaSenior

Responsibilities

  • Implement and configure animation assets and systems directly in Unreal Engine 5.
  • Author, maintain, and optimize Animation Blueprints and runtime procedural systems including cloth, IK, and secondary dynamics.
  • Tune, refine, and troubleshoot Motion Matching and advanced locomotion systems.
  • Optimize animation assets, runtime systems, and editor frameworks for performance and memory efficiency.
  • Diagnose and resolve technical animation issues spanning Maya and the game engine.
  • Collaborate with animation and engineering leads to improve authoring pipelines and document tools and processes.
  • Mentor team members and contribute to cross-disciplinary development of a AAA game experience.

Requirements

  • At least 5 years of professional technical animation experience in video game development.
  • At least one shipped AAA title.
  • Deep practical knowledge of Unreal Engine 5 animation toolsets, including Animation Blueprints, Control Rigs, Montages, Notifies, and the Rewind Debugger.
  • Thorough understanding of Motion Matching, Motion Warping, Control Rigs, Full-Body IK, Retargeting, Ragdoll, and Cloth.
  • Understanding of human anatomy, kinesiology, skeletal mechanics, deformation rigs, and realistic performance.
  • Understanding of traditional animation principles and their application to real-time gameplay.
  • Strong written and verbal communication, collaboration, ownership, organization, and problem-solving skills.
  • Candidates located in Quebec must have professional proficiency in both French and English.

Benefits

  • Remote position.
  • Cloud Chamber offers a collaborative, supportive, and respectful development culture.
  • Reasonable accommodation is available for qualified individuals with disabilities.

Categories

Gaming
Cloud Chamber

About Cloud Chamber

51-200 employees

Cloud Chamber is a video game development studio within 2K, a label of Take-Two Interactive. Founded in 2019 and headquartered in Montreal, it is developing the next entry in the BioShock franchise for PC and console platforms. The studio builds narrative-driven, AAA games published by 2K, collaborating across design, art, engineering, and audio to deliver premium releases.

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