6 hours ago
Montréal, CanadaSenior
Responsibilities
- Implement and configure animation assets and systems in Unreal Engine 5.
- Author, maintain, and optimize Animation Blueprints and procedural runtime systems including cloth, IK, and secondary dynamics.
- Tune and troubleshoot Motion Matching and advanced locomotion systems.
- Optimize animation assets, runtime systems, and editor frameworks for performance and memory efficiency.
- Diagnose technical animation issues across Maya and the game engine.
- Refine authoring pipelines, document tools and processes, and mentor team members.
- Collaborate with animation, engineering, design, art, and audio teams to deliver a AAA game experience.
Requirements
- 5+ years of professional technical animation experience in video game development.
- At least one shipped AAA title.
- Deep practical knowledge of Unreal Engine 5 animation toolsets, including Animation Blueprints, Control Rigs, Montages, Notifies, and the Rewind Debugger.
- Thorough understanding of Motion Matching, Motion Warping, Control Rigs, Full-Body IK, Retargeting, Ragdoll, and Cloth.
- Understanding of human anatomy, kinesiology, skeletal mechanics, deformation rigs, and realistic performance.
- Understanding of traditional animation principles and their application to real-time gameplay.
- Strong written and verbal communication, collaboration, ownership, organization, and mentoring skills.
- For candidates located in Quebec, professional proficiency in both French and English is required.
Categories
Gaming
About 2K
2K develops and publishes video games for console, PC, and mobile players, selling premium titles and live-service content across major franchises. Its portfolio includes NBA 2K, BioShock, Borderlands, Sid Meier’s Civilization, XCOM, WWE 2K, and PGA TOUR 2K, built by in-house and partner studios. Founded in 2005 and headquartered in Novato, California, 2K is a publishing label wholly owned by Take-Two Interactive (NASDAQ: TTWO).
