Cloud Chamber

Senior Graphics Programmer

Cloud Chamber
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21 days ago
Montréal, CanadaSenior

Responsibilities

  • Develop and modify core shaders, rendering technologies, and rendering systems.
  • Translate concept art and art direction into rendering code and technical solutions.
  • Create tools and efficient pipelines for game content production.
  • Integrate third-party solutions into the graphics pipeline.
  • Debug visual and performance issues and optimize rendering performance.
  • Collaborate with artists, designers, programmers, and other development teams.
  • Mentor junior programmers and contribute to technical and creative problem solving.

Requirements

  • Bachelor’s degree in Computer Science or a related discipline.
  • At least 5 years of industry or related experience.
  • Experience shipping at least one AAA console and/or PC game.
  • Previous experience in a senior Graphics or Rendering Programmer role.
  • Strong 3D mathematics skills.
  • Strong C/C++ experience.
  • Experience with modern GPUs and low-level graphics APIs on current-generation gaming platforms.
  • Experience with graphics debugging tools and performance profiling.
  • Strong understanding of current Unreal Engine technology.
  • Ability to communicate complex technical ideas clearly and collaborate effectively across disciplines.
  • For candidates located in Quebec, professional proficiency in both French and English is required.
  • Experience with Houdini, Substance Painter, and Z-Brush is a bonus.

Benefits

  • The position is marked remote.
  • Quebec-based candidates must be professionally proficient in French and English for collaboration and technical documentation.
  • Cloud Chamber provides an inclusive workplace and reasonable accommodations for qualified individuals with disabilities.

Tech Stack

CC++Unreal Engine

Categories

Gaming
Cloud Chamber

About Cloud Chamber

51-200 employees

Cloud Chamber is a video game development studio within 2K, a label of Take-Two Interactive. Founded in 2019 and headquartered in Montreal, it is developing the next entry in the BioShock franchise for PC and console platforms. The studio builds narrative-driven, AAA games published by 2K, collaborating across design, art, engineering, and audio to deliver premium releases.

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