2 months ago
Barcelona, SpainMid Level
Responsibilities
- Build interactive playable ads, prototypes, and lightweight game experiences for mobile user acquisition campaigns.
- Translate creative briefs, game mechanics, and visual concepts into responsive, production-ready playable experiences.
- Develop playable content using Unity, C#, HTML5, JavaScript/TypeScript, and relevant game frameworks.
- Integrate and optimize 2D and 3D assets, including characters, environments, UI, animation, VFX, lighting, materials, and cameras.
- Create onboarding flows, gameplay interactions, end cards, and calls to action that communicate game mechanics quickly.
- Iterate on creative concepts, gameplay variations, visual treatments, and performance improvements.
- Package and deliver playables for platforms and ad networks including AppLovin, Unity Ads, and Google.
- Optimize file size, loading time, memory usage, frame rate, draw calls, texture compression, and responsive layouts.
- Test and debug experiences across devices, screen sizes, orientations, and input methods.
- Collaborate with creative strategy, user acquisition, production, engineering, artists, and designers.
- Develop reusable templates, components, workflows, tools, documentation, technical standards, and best practices.
- Explore AI and automation for prototyping, asset preparation, iteration, and playable production.
Requirements
- At least 3 years of experience building interactive experiences, game prototypes, playable ads, mobile games, or similar creative technology products.
- Strong hands-on experience with Unity and C#, or an equivalent game engine and programming environment.
- Strong artistic judgment and practical knowledge of visual composition, animation, color, timing, UI, and interaction design.
- Experience working directly with 2D and/or 3D game assets and integrating them into interactive experiences.
- Understanding of mobile performance constraints and asset optimization, including build size, load time, memory, FPS, and texture compression.
- Ability to take ownership from initial brief through implementation, optimization, QA, and final delivery.
- Strong communication and collaboration skills with technical and non-technical teams.
- Portfolio of playable ads, interactive prototypes, games, or other relevant creative technology work.
- Experience with Cocos, Phaser, PixiJS, PlayCanvas, Godot, or similar technologies is valuable.
- Experience with HTML5, JavaScript, TypeScript, playable ad networks, 3D WebGL, creative tools, animation systems, responsive UI, reusable tools, Node.js, build automation, Git, testing workflows, or AI tools is advantageous.
Benefits
- Hybrid work arrangement in Scopely’s Barcelona office.
- Opportunity to work on mobile games and user acquisition creative technology within the Forge team.
- Collaboration with creative, technical, production, user acquisition, art, and design teams.
Tech Stack
Categories
Gaming
About Scopely
Scopely develops, publishes, and live-operates free-to-play games across mobile, PC, and console, including MONOPOLY GO!, Stumble Guys, Star Trek Fleet Command, MARVEL Strike Force, WWE Champions, and Yahtzee With Buddies. Founded in 2011 and headquartered in Culver City, California, it uses its Playgami technology platform and collaborates with studios worldwide. In 2023, Scopely was acquired by Savvy Games Group and continues to operate as an independent subsidiary.