
Gameplay Programmer
Cloud Imperium Games12 months ago
Manchester, United KingdomMid Level
Responsibilities
- Design and implement well-engineered, reliable, scalable, and robust gameplay code.
- Collaborate with team members and other disciplines to develop gameplay systems.
- Peer-review technical designs and documentation.
- Identify technical and developmental risks and develop innovative solutions.
- Drive engineering principles and practices within the team.
- Support a growth culture and advocate knowledge sharing.
Requirements
- Passion for making games.
- Comfort working with C++ in a large shared codebase.
- Good knowledge of 3D mathematics.
- Experience programming game features and systems.
- Ability to work effectively in a co-located, collaborative team environment.
- Ability to explain and present technical solutions to programmers and members of other disciplines.
Benefits
- Co-located work environment.
- Equal opportunity workplace committed to diversity and inclusion.
Tech Stack
Categories
Gaming
About Cloud Imperium Games
Cloud Imperium Games develops PC space-simulation games for a global player community, funded primarily through crowdfunding and game sales. Founded in 2012, the privately held studio is building Star Citizen, a persistent online universe, and Squadron 42, a cinematic single-player campaign set in the same world. The company operates studios in the US, UK, and Germany and works closely with Turbulent in Canada.