Cloud Imperium Games

Gameplay Programmer

Cloud Imperium Games
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12 months ago
Manchester, United KingdomMid Level

Responsibilities

  • Design and implement well-engineered, reliable, scalable, and robust gameplay code.
  • Collaborate with team members and other disciplines to develop gameplay systems.
  • Peer-review technical designs and documentation.
  • Identify technical and developmental risks and develop innovative solutions.
  • Drive engineering principles and practices within the team.
  • Support a growth culture and advocate knowledge sharing.

Requirements

  • Passion for making games.
  • Comfort working with C++ in a large shared codebase.
  • Good knowledge of 3D mathematics.
  • Experience programming game features and systems.
  • Ability to work effectively in a co-located, collaborative team environment.
  • Ability to explain and present technical solutions to programmers and members of other disciplines.

Benefits

  • Co-located work environment.
  • Equal opportunity workplace committed to diversity and inclusion.

Tech Stack

Categories

Gaming
Cloud Imperium Games

About Cloud Imperium Games

51-200 employees

Cloud Imperium Games develops PC space-simulation games for a global player community, funded primarily through crowdfunding and game sales. Founded in 2012, the privately held studio is building Star Citizen, a persistent online universe, and Squadron 42, a cinematic single-player campaign set in the same world. The company operates studios in the US, UK, and Germany and works closely with Turbulent in Canada.

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