
Audio Programmer
Cloud Imperium Games8 months ago
Manchester, United KingdomMid Level
Responsibilities
- Research and implement new audio technology and tools.
- Analyze, refactor, and improve existing audio technology.
- Advise software developers on audio features and debug and fix related problems.
- Profile and optimize the audio pipeline, including DSP components.
- Track advances in audio techniques and tools and help plan and deliver new features.
- Refine workflows that enable sound designers to use the audio technology.
Requirements
- Comfortable working with C++ in a large shared codebase.
- Knowledge of audio processing techniques and spatial audio.
- Strong software debugging skills for diagnosing and solving complex issues.
- Experience or familiarity with testing, code reviews, and source control.
- Ability to work cooperatively in a cross-functional team and explain technical concepts to non-technical audiences.
Tech Stack
Categories
Gaming
About Cloud Imperium Games
Cloud Imperium Games develops PC space-simulation games for a global player community, funded primarily through crowdfunding and game sales. Founded in 2012, the privately held studio is building Star Citizen, a persistent online universe, and Squadron 42, a cinematic single-player campaign set in the same world. The company operates studios in the US, UK, and Germany and works closely with Turbulent in Canada.