8 months ago
Manchester, United KingdomMid Level

Responsibilities

  • Research and implement new audio technology and tools.
  • Analyze, refactor, and improve existing audio technology.
  • Advise software developers on audio features and debug and fix related problems.
  • Profile and optimize the audio pipeline, including DSP components.
  • Track advances in audio techniques and tools and help plan and deliver new features.
  • Refine workflows that enable sound designers to use the audio technology.

Requirements

  • Comfortable working with C++ in a large shared codebase.
  • Knowledge of audio processing techniques and spatial audio.
  • Strong software debugging skills for diagnosing and solving complex issues.
  • Experience or familiarity with testing, code reviews, and source control.
  • Ability to work cooperatively in a cross-functional team and explain technical concepts to non-technical audiences.

Tech Stack

Categories

Gaming
Cloud Imperium Games

About Cloud Imperium Games

51-200 employees

Cloud Imperium Games develops PC space-simulation games for a global player community, funded primarily through crowdfunding and game sales. Founded in 2012, the privately held studio is building Star Citizen, a persistent online universe, and Squadron 42, a cinematic single-player campaign set in the same world. The company operates studios in the US, UK, and Germany and works closely with Turbulent in Canada.

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