5 months ago
Boston, MA, USASenior
Responsibilities
- Evaluate and extend physics engines, including MuJoCo and Newton.
- Scale and optimize GPU-based physics simulators for large training workloads.
- Improve the realism of contact-rich manipulation environments.
- Build automated tools and workflows to validate, tune, and optimize physical and visual assets.
Requirements
- Bachelor’s degree or higher in Computer Science, Robotics, Engineering, or a related field.
- Strong C++ and Python programming skills.
- Hands-on experience with physics engines.
- Proven ability to build and scale high-performance, physics-based simulation environments.
- Preferred qualifications include expertise in rigid- and soft-body dynamics, contact mechanics, FEA, numerical stability, CAD import, mesh optimization, real-time rendering, reinforcement learning, policy training, differentiable physics, neural simulation models, contact-rich manipulation, legged locomotion, GPU acceleration, URDF, SDF, USD, and simulation-to-real deployment.
