Electronic Arts

UI Software Engineer - Scalable Platform

Electronic Arts
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2 hours ago
Stockholm, SwedenMid Level

Responsibilities

  • Implement and maintain engine-level UI systems and features.
  • Analyze and improve CPU and memory performance in real-time applications.
  • Contribute to system refactoring, modernization, and scalable platform improvements.
  • Collaborate with central technology, performance, engine, and cross-discipline teams.
  • Support debugging, profiling, optimization, and diagnostic improvements across the UI stack.

Requirements

  • 4+ years of professional software engineering experience.
  • Strong C++ skills and experience working in large codebases.
  • Experience with engine systems or central technology.
  • Practical experience with CPU and memory profiling in real-time applications.
  • Ability to work independently on well-scoped implementation tasks.
  • Experience with UI systems, AAA game development, and engine-level debugging or performance tooling is highly meriting.

Benefits

  • This is a 12-month contract.
  • EA benefits may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, and complimentary games.
  • The role is based with DICE in Stockholm or Gothenburg, Sweden.
  • EA provides an inclusive workplace and accommodations for qualified individuals with disabilities.

Tech Stack

Categories

Gaming
Electronic Arts

About Electronic Arts

10,000+ employees

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

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