
UI Software Engineer - Scalable Platform
Electronic Arts2 hours ago
Stockholm, SwedenMid Level
Responsibilities
- Implement and maintain engine-level UI systems and features.
- Analyze and improve CPU and memory performance in real-time applications.
- Contribute to system refactoring, modernization, and scalable platform improvements.
- Collaborate with central technology, performance, engine, and cross-discipline teams.
- Support debugging, profiling, optimization, and diagnostic improvements across the UI stack.
Requirements
- 4+ years of professional software engineering experience.
- Strong C++ skills and experience working in large codebases.
- Experience with engine systems or central technology.
- Practical experience with CPU and memory profiling in real-time applications.
- Ability to work independently on well-scoped implementation tasks.
- Experience with UI systems, AAA game development, and engine-level debugging or performance tooling is highly meriting.
Benefits
- This is a 12-month contract.
- EA benefits may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, and complimentary games.
- The role is based with DICE in Stockholm or Gothenburg, Sweden.
- EA provides an inclusive workplace and accommodations for qualified individuals with disabilities.
Tech Stack
Categories
Gaming
About Electronic Arts
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.