
Gameplay Software Engineer - Unannounced Project
Electronic Arts13 hours ago
Seoul, Korea, SouthSenior
Responsibilities
- Develop core gameplay using EA’s Frostbite engine.
- Work across gameplay areas including AI, player control, animation solutions, and physics.
- Add and maintain gameplay development tool functionality.
- Optimize gameplay performance.
- Analyze and resolve gameplay issues occurring in live environments.
- Collaborate within the team’s development processes.
Requirements
- At least five years of relevant development experience.
- Proficiency in C, C++, and STL.
- Experience developing diverse game content.
- Comfort with collaboration and team-based development processes.
- Ability to read and write English without difficulty.
- Preferred experience with game client engine development.
- Specialist knowledge in frameworks, game logic, or systems is preferred.
- Experience with programming languages beyond C++ is preferred.
- A computer science degree is preferred.
- Strong responsibility, passion, and communication skills are preferred.
Benefits
- Flexible working hours.
- Hybrid work arrangement combining office and remote work.
- Benefits may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leave, complimentary games, and other locally tailored wellness benefits.
Tech Stack
CC++
Categories
Gaming
About Electronic Arts
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.