Level

Principal Engineer, Game Systems

Level
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8 months ago

Responsibilities

  • Design, develop, and maintain high-quality, performant, and scalable software using C++ and high-level scripting in a Godot-derived technology stack.
  • Lead technical architecture decisions and drive engineering excellence on the EdTech team.
  • Collaborate with cross-functional teams and online services to translate product requirements into functional, multi-device solutions.
  • Mentor and guide engineers while contributing to technical growth, best practices, and engineering team performance.
  • Contribute throughout the software development lifecycle from prototyping and development through testing and release.
  • Champion usability and user experience in technical decisions for students and educators.

Requirements

  • Deep expertise in C++ and a track record of architecting and building complex, performance-critical systems.
  • Proven experience as a technical leader and mentor.
  • Strong usability and user experience judgment.
  • Excellent communication skills and the ability to influence technical direction across teams.
  • Preferred experience with Godot, real-time systems, multithreaded programming, products used by children and non-technical adults, or educational technology and learning platforms.

Tech Stack

C++Godot

Categories

Gaming
Level

About Level

201-500 employees
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