Scopely

Playable Ads Developer

Scopely
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11 hours ago
Barcelona, SpainMid Level

Responsibilities

  • Build interactive playable ads, prototypes, and lightweight game experiences for mobile user acquisition campaigns.
  • Translate creative briefs, game mechanics, and visual concepts into responsive, production-ready playable experiences.
  • Develop playable content using Unity, C#, HTML5, JavaScript/TypeScript, and relevant game frameworks.
  • Work with 2D and 3D assets, including characters, environments, UI, animation, VFX, lighting, materials, and camera setups.
  • Adapt and optimize assets from existing game projects for lightweight playable experiences.
  • Create onboarding flows, gameplay interactions, end cards, and calls to action that communicate game mechanics quickly.
  • Iterate on creative concepts, gameplay variations, visual treatments, and performance improvements.
  • Package and deliver playables for AppLovin, Unity Ads, Google, and other ad-network environments.
  • Optimize file size, loading time, memory usage, frame rate, draw calls, texture compression, and responsive layouts.
  • Test and debug experiences across devices, screen sizes, orientations, and input methods.
  • Collaborate with creative strategy, user acquisition, production, engineering, artists, and designers.
  • Develop reusable templates, components, workflows, tools, documentation, technical standards, and best practices.
  • Explore AI and automation for prototyping, asset preparation, iteration, and playable production.

Requirements

  • At least 3 years of experience building interactive experiences, game prototypes, playable ads, mobile games, or similar creative technology products.
  • Strong hands-on experience with Unity and C#, or an equivalent game engine and programming environment.
  • Strong artistic eye and practical understanding of visual composition, animation, color, timing, UI, and interaction design.
  • Experience working directly with 2D and/or 3D game assets and integrating them into interactive experiences.
  • Understanding of mobile performance constraints, including build size, load time, memory, FPS, texture compression, and asset optimization.
  • Experience with tools or frameworks such as Cocos, Phaser, PixiJS, PlayCanvas, Godot, or comparable technologies is valuable.
  • Ability to own work from initial brief through implementation, optimization, QA, and final delivery.
  • Strong communication and collaboration skills with technical and non-technical teams.
  • Portfolio of playable ads, interactive prototypes, games, or other relevant creative technology work.
  • Nice-to-have experience with HTML5, JavaScript, TypeScript, AppLovin, Unity Ads, Google Ads, Meta, 3D WebGL, Blender, Maya, Photoshop, Illustrator, After Effects, Spine, Node.js, build automation, Git, testing workflows, AI tools, or playable ad networks.
  • Nice-to-have knowledge of user acquisition metrics, animation systems, shaders, particles, lighting, materials, post-processing, responsive UI, reusable components, editor tools, and export pipelines.

Benefits

  • Hybrid work arrangement in Scopely's Barcelona office.
  • Opportunity to work within Forge, Scopely's Creative Technology & AI team, on game and creative production systems.
  • Work with global game teams, creative strategy, user acquisition, production, engineering, artists, and designers.

Tech Stack

Categories

FrontendGaming
Scopely

About Scopely

1,001-5,000 employees

Scopely develops, publishes, and live-operates free-to-play games across mobile, PC, and console, including MONOPOLY GO!, Stumble Guys, Star Trek Fleet Command, MARVEL Strike Force, WWE Champions, and Yahtzee With Buddies. Founded in 2011 and headquartered in Culver City, California, it uses its Playgami technology platform and collaborates with studios worldwide. In 2023, Scopely was acquired by Savvy Games Group and continues to operate as an independent subsidiary.

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