2 months ago
Vancouver, CanadaIntern
Responsibilities
- Craft, implement, debug, and validate firmware features on reference hardware and software, pre-silicon emulation, and simulation environments.
- Develop x86 firmware using C.
- Design, build, and implement embedded firmware and BootROM/HW.
- Debug firmware-hardware boundary issues using waveform-level analysis.
- Participate in design reviews, code reviews, and project planning.
- Create clear documentation for produced software and work across internal and external platforms.
Requirements
- Currently enrolled in a Canada-based bachelor's degree program majoring in Electrical Engineering, Computer Science, Computer Engineering, or a related field.
- Knowledge or experience with low-level BIOS, firmware, or system software development is encouraged.
- Knowledge of C or C++ and hardware architectures is encouraged.
- Knowledge of embedded systems, RTOS, and embedded controller structures is encouraged.
- Familiarity with source control, debuggers, compilers, and system-wide debugging from software through firmware to hardware is encouraged.
- Knowledge of open-source concepts, VHDL, Verilog, FPGA, and general hardware design concepts is encouraged.
- Experience with Linux development environments and graphics or compute pipelines is encouraged.
- Familiarity with Perforce, JIRA, Git, or similar tools is encouraged.
Benefits
- 12-month or 16-month internship/co-op term, from May 3, 2027 to April 21, 2028, or May 3, 2027 to August 18, 2028.
- Full-time schedule of 37.5 hours per week.
- Hybrid or onsite work structure in Vancouver, British Columbia, Canada.
- AMD benefits are offered as described in its benefits overview.
- Opportunity to gain real-world experience, learn new skills, expand a professional network, and work on projects impacting AMD products and end users.
About AMD
AMD designs and sells CPUs, GPUs, and adaptive/embedded computing products for PCs, data centers, gaming, and edge devices. Its portfolio includes Ryzen and EPYC processors, Radeon and Instinct graphics, and adaptive SoCs from its Xilinx acquisition, sold to OEMs, cloud providers, and device makers. Founded in 1969 and headquartered in Santa Clara, it is a public company on NASDAQ and supplies semi-custom chips for major game consoles.
